Finished chainmail! Also, all of the base assets hairstyles have been added as well, with some extra color layers. There are now more eye colors to choose from - brown, green, and red!
I plan on doing a bunch of recolors for fire, ice, etc swords and bows, and we'll see whether or not I can adapt the staves from the LPC in (they're walkcyckle only right now). My notebook for my next game needs bows, staves, ands swords.
Good to know - looking at the tops of the heads, it looks like the models themselves are off a couple of pixels, and the dress clipping is just a symptom. I'll look into that today.
I just fixed a bunch of missing pixels and positioning issues on many of the sprite sheets, and reuploaded all of mine.
Finished chainmail! Also, all of the base assets hairstyles have been added as well, with some extra color layers. There are now more eye colors to choose from - brown, green, and red!
Unintentional. I'll fix that by the end of the day tomorrow.
EDIT: Fixed in the repository and on the OGA submissions. Thanks for bringing it to my attention, Caeles.
Awesome, thank you!
I plan on doing a bunch of recolors for fire, ice, etc swords and bows, and we'll see whether or not I can adapt the staves from the LPC in (they're walkcyckle only right now). My notebook for my next game needs bows, staves, ands swords.
Finished the plate today! .pngs are over at http://opengameart.org/content/lpc-combat-armor-for-women
Updated with plate armor!
Clipping should be resolved for frames 2&3 of the female slash animation now.
Good to know - looking at the tops of the heads, it looks like the models themselves are off a couple of pixels, and the dress clipping is just a symptom. I'll look into that today.
Speaking of attribution - I've just clarified and expanded the AUTHORS.txt file in Universal-LPC-spritesheet.
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