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Friday, May 4, 2012 - 01:09

Is there a defeat_unset_status?  I'm trying a classic "kill 3 goblins" quest, and I've gotten as far as kill the first one to get defeat_status=1_dead_gob.  I somehow need, however, a prerequisite requires_status=kill_gobs, and then further down requires_status=1_dead_gob, defeat_status=2_dead_gobs, defeat_unset_status=1_dead_gob, so on, and so forth.  Unless you already have some sort of incremental tracker built into the engine?

Thursday, May 3, 2012 - 20:41

Blergabeeble.  I have a VERY small (20x20) test map going, and I can get the chest to open it if I walk over it.  I corrected the collision layer, but now I can't open the chest!  The hotspot attribute appears to be necessary, but I can't for the life of me figure out what it's calling for.

I agree with McMic that it'd be nice not to have to copy the whole map file - I also had to just in order to create the teleport point.

Also, for anyone following in my footsteps, the documentation at https://github.com/clintbellanger/flare/wiki/Mapmaking appears to be outdated in the following way:

 

[layer] id=background format=dec data=

 

should be:

 

[layer] type=background data=

 

Monday, April 30, 2012 - 17:51

So I ended up just modifying the original items.txt file - but I could conceivably create my own file in /usr/share/games/flare/mods/makrohn/items.txt, and then add a line "makrohn" at the top of the list in ../mods.txt to make it take precedence, right?

 

One of my biggest questions was how to modify powers - I note that, for example, that Channel has a "base_damage=ment", as does Shock, and I'd probably mod my own game for Shock to do "base_damage=110%ment" or something. I'll poke around the forums further, too, to see what other options there are.

Saturday, April 28, 2012 - 16:43

I might even go for x2 on the low end of sword damage, x1.5 on the high end, so the basic dagger would be increased from 2-6 damage up to 4-9.  Straight-up double damage is feeling a little overkill.

Saturday, April 28, 2012 - 16:17

Just downloaded this on Ubuntu this morning, and I'm liking it!  This quest went pretty well, though I had a little bit of a tough time finding the Pass in the first place, after clearing the Goblin camp.  Maybe if the dude in town just let me known that the Pass is to the northeast of the Frontier, I'd be happy.

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