Primary tabs

Comments by User

Saturday, August 11, 2012 - 18:45

Woo!  I got your walking sprites in there, as well as some hair from the base assets, and some recolors I did myself for Polymorphable sprites.

Saturday, August 11, 2012 - 16:24

Ooo, good eye, Parasyte!  

Saturday, August 11, 2012 - 09:59

Talismans are no longer equippable, just having it in your inventory is enough.  Drag it to your actionbar - there /should/ be a message directing you to do so when you open the bat talisman chest (let me know if there isn't).  

Don't worry about the talisman being level 10, FLARE doesn't have level requirements for items.  Item level is for loot tables only - if the Bat Talisman was a Level 1 item, then any enemy could drop it!

Saturday, August 11, 2012 - 05:19

If you have unresolved conflicts, it won't resolve.  Glancing at your errors, it looks git might not have added MenuStash.cpp (a brand new file) properly.

My advice is to either download the new source zip, or delete your local Polymorphable folder and reclone from git.  If you reclone, don't be surprised if it takes a while, because we did a massive merge with FLARE this week that gave us all of FLARE's blobs and commit history, but should make future merges much easier on the dev team and upgrades more seemless.

If you're still having errors after a redownload or a reclone, let us know!

Friday, August 10, 2012 - 07:24

Yay chickens!  If I can find a dog and two cats, I can sketch out my house in LPC style (I think somsone already made the windmill)...

Thursday, August 9, 2012 - 16:32

More serious:  Check out the site's FAQ, http://opengameart.org/content/faq under the header, "I'm a commercial (closed-source) game developer. Can I use this art?"

"It depends on the license(s) the art is released under. Technically all of the art on this site is legal for use in commercial projects -- however, some of the licenses require you to distribute the source code of your entire project for free, and allow others to distribute the source for free as well."

Thursday, August 9, 2012 - 16:28

Sidescrolling?  But archaeologists work on grids!  And you forgot drink.  Archaeologists walk, dig, and drink.  Traditional attire is jeans, a tshirt, and hiking boots.  Plus I'm wicked looking forward to the lab section - you should make sure that most of the items in the game are inconsequential until you run statistical analysis.  Get art for a van and shaker screens.

I think I'm only half-joking.

Thursday, August 9, 2012 - 07:17

Typically, goodbyeusedworld, I think artists like to have a little more information about what you need.  There's a set of guidelines here:  http://opengameart.org/forumtopic/how-and-when-to-write-a-good-art-request

Do you have a working demo of the game yet (even if the art looks horrible)?  Is there a particular style you're looking for?  Is the game itself Open Source?

Monday, August 6, 2012 - 13:24

ooo, classy.  So I could do something like cpack -G debian --cpack-debian-package-architechture i386 etc etc?

Monday, August 6, 2012 - 10:44

This was a lot of fun!  A tutorial on how to make more maps would be awesome - I think something like this could go a VERY long way with user-generated content, followed by some kind of glue to make campaigns.

Pages