This was something I disliked about the quest design. It felt more intuitive for me to keep exploring and fighting the undead and I only realized that something was "wrong" when I ran against this same barrier and checked my quest log to see if there was an explanation. I then had to do some of the things I'd already done again to complete the quest "properly."
Maybe I'm doing something wrong, but when I open it, it does show thumbnails for the textures in the material textures panel, but I haven't been able to get them to render on the model nor open them in the Blender texture editing window (with the exception of pine_green.jpg).
Might it be a version issue? I have v. 2.63.0 for my Blender.
Good to hear, that was the main thing that felt off to me in an otherwise promising offering.
This was something I disliked about the quest design. It felt more intuitive for me to keep exploring and fighting the undead and I only realized that something was "wrong" when I ran against this same barrier and checked my quest log to see if there was an explanation. I then had to do some of the things I'd already done again to complete the quest "properly."
@Ubermann: Thanks... bigger ones, maybe for the next set I do.
@Mumu: Nice additions!
Thanks!
Maybe I'm doing something wrong, but when I open it, it does show thumbnails for the textures in the material textures panel, but I haven't been able to get them to render on the model nor open them in the Blender texture editing window (with the exception of pine_green.jpg).
Might it be a version issue? I have v. 2.63.0 for my Blender.
Thanks.
Looks nice, but you might want to double check the .zip, it seems like the textures are not included.
Why not use textures from here on OGA? There are some good ones around.
Looks messed up, is the file corrupt?
This seems like it would be perfect for the overworld travel screen of an epic RPG.
Ditto. Is this a removed feature or one that didn't actually get implemented yet?
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