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Friday, February 15, 2013 - 10:46

Good to hear, that was the main thing that felt off to me in an otherwise promising offering.

Tuesday, February 12, 2013 - 22:49

This was something I disliked about the quest design.  It felt more intuitive for me to keep exploring and fighting the undead and I only realized that something was "wrong" when I ran against this same barrier and checked my quest log to see if there was an explanation.  I then had to do some of the things I'd already done again to complete the quest "properly."

Sunday, February 10, 2013 - 12:56

@Ubermann: Thanks... bigger ones, maybe for the next set I do.

@Mumu: Nice additions!

Thursday, January 10, 2013 - 17:04

Thanks!

Saturday, December 22, 2012 - 12:42

Maybe I'm doing something wrong, but when I open it, it does show thumbnails for the textures in the material textures panel, but I haven't been able to get them to render on the model nor open them in the Blender texture editing window (with the exception of pine_green.jpg).

Might it be a version issue?  I have v. 2.63.0 for my Blender.

Thanks.

Monday, December 10, 2012 - 14:30

Looks nice, but you might want to double check the .zip, it seems like the textures are not included.

Sunday, November 25, 2012 - 17:19

Why not use textures from here on OGA?  There are some good ones around.

Monday, October 15, 2012 - 18:27

Looks messed up, is the file corrupt?

Tuesday, May 29, 2012 - 04:56

This seems like it would be perfect for the overworld travel screen of an epic RPG.

Tuesday, May 22, 2012 - 18:24

Ditto.  Is this a removed feature or one that didn't actually get implemented yet?

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