I disagree. All of the points offered on that link have some amount of merit, but the way many of them are presented has the potential to be very misguiding. Case in point, going for a quirky style in your graphics can be a great thing and certainly a well-done stylistic approach is preferable over a lackluster realistic one, but in drawing you should never say "I meant to do that" unless you well and truly did. Style isn't about covering over your mistakes with an excuse of "that's just how I roll" but about consciously choosing to make things look a certain way.
(The advice in bart's post itself is all pretty good, though.)
You say you're looking for "techniques", but how much skill do you have at drawing in general? If you haven't trained your perception or gained some understanding of the basic principles, any particular tricks for one program/medium or another aren't going to help much.
This reminds me that, fantasy fan though I am, I've thought for a while that a sci-fi roguelike would be a cool change of pace. You could have stuff like powered armor, blaster guns, psionics in place of magic, etc. etc...
The new categories are nice, but I hope that browsing/filtering by licence will return for the texture section. (Or am I just missing where it is now?)
I disagree. All of the points offered on that link have some amount of merit, but the way many of them are presented has the potential to be very misguiding. Case in point, going for a quirky style in your graphics can be a great thing and certainly a well-done stylistic approach is preferable over a lackluster realistic one, but in drawing you should never say "I meant to do that" unless you well and truly did. Style isn't about covering over your mistakes with an excuse of "that's just how I roll" but about consciously choosing to make things look a certain way.
(The advice in bart's post itself is all pretty good, though.)
You say you're looking for "techniques", but how much skill do you have at drawing in general? If you haven't trained your perception or gained some understanding of the basic principles, any particular tricks for one program/medium or another aren't going to help much.
These look like they could be a good starting point for a strategy game, as well.
This reminds me that, fantasy fan though I am, I've thought for a while that a sci-fi roguelike would be a cool change of pace. You could have stuff like powered armor, blaster guns, psionics in place of magic, etc. etc...
Very cool, reminds me of the sort of music you'd hear in an old Apogee platformer, but with more modern quality.
I think this'd make perfect accompanying music if a game was made with the "Iron Plague" graphics that are on here.
By "purely digital" do you mean you synthesized the sounds? What did you use?
Any idea why the textures aren't showing when I load it in Blender?
The new categories are nice, but I hope that browsing/filtering by licence will return for the texture section. (Or am I just missing where it is now?)
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