Well, there is a reason why some of us use CC-BY-SA, we want something back to the community. If apple is a dead end, it's apple that need to change, not us. Reconsider if iOS is something you really want to support.
it's a bit hard to get right the first time, you have to look at the shadows to select the right tiles, it looks something like this, might fit your cemetery
Wulax: Blender (internal render, 1 sample shadow raytracing on a sunlamp), gimp and imagemagick.
It's three renders from blender, one with light only, and two shadow passes, one for the ground for the #322125 color, and one for self shadowing (a bit more blue). Every frame is an object instance in the blender scene and every frame will need alot of cleaning and small correction after rendered, some flickering pixels to remove, some width correction since a nonfiltered render will choose "wrong pixels" to place stuff on sometimes.
Then its time for gimp, all renders needs to be put together in one file, colors need to be reduced, huefix and small stuff, all frames will be fitted to the sprites grid size, all errors will be fixed 12 times :)
Still alot of cleaning to do today, single pixels will be removed, shadows will be a bit simplified, fix colors on edges and small things like that. Some silhouette stuff and other thing you don't always get right from 3D.
About your knights, I love the boots and armor :) It gives a great feeling where all the joints are, well done!
Made a sampan (Chinese wooden boat) today and started on some water lilies some days ago. Also testing different water colors to find something more dirty :)
Yesterday I started to pixel a sika deer to fit my environment. Will try to make a walk cycle and some idle sprites later.
Well, there is a reason why some of us use CC-BY-SA, we want something back to the community. If apple is a dead end, it's apple that need to change, not us. Reconsider if iOS is something you really want to support.
nice
FeralFantom: try this
Update on the fence! now also an entrance.
it's a bit hard to get right the first time, you have to look at the shadows to select the right tiles, it looks something like this, might fit your cemetery
FeralFantom: more stones for you!
For you dethe since I'm a nice fella :)
a bit light, I think it needs more time with the details, but it was a quick one.
And something I did yesterday
a tree stump, more art later when I submit
Wulax: Blender (internal render, 1 sample shadow raytracing on a sunlamp), gimp and imagemagick.
It's three renders from blender, one with light only, and two shadow passes, one for the ground for the #322125 color, and one for self shadowing (a bit more blue). Every frame is an object instance in the blender scene and every frame will need alot of cleaning and small correction after rendered, some flickering pixels to remove, some width correction since a nonfiltered render will choose "wrong pixels" to place stuff on sometimes.
Then its time for gimp, all renders needs to be put together in one file, colors need to be reduced, huefix and small stuff, all frames will be fitted to the sprites grid size, all errors will be fixed 12 times :)
Still alot of cleaning to do today, single pixels will be removed, shadows will be a bit simplified, fix colors on edges and small things like that. Some silhouette stuff and other thing you don't always get right from 3D.
About your knights, I love the boots and armor :) It gives a great feeling where all the joints are, well done!
Windmill based on this. More work to do, not finished, 12 frames, 6 delay.
Last update for tonight
A test on something more LPCish, inspired by Czapski Palace
Made a sampan (Chinese wooden boat) today and started on some water lilies some days ago. Also testing different water colors to find something more dirty :)
Yesterday I started to pixel a sika deer to fit my environment. Will try to make a walk cycle and some idle sprites later.
That's all for tonight folks
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