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Sunday, July 1, 2012 - 03:15

The broken name is done automatically by OGA. After downloading, rename the file to caeles.tar.gz or caeles.tgz.

Apparently, I forgot to mention the .xcf versions in the README. So here we go:
The directory xcfs contains layered versions of some images.

Saturday, June 30, 2012 - 19:05

I am not going to start early, but I might reuse code from previous projects not yet published/annouced anywhere:
http://www.weyer-zuhause.de/mark/software/anatris_0.0.tgz
http://www.weyer-zuhause.de/mark/software/oinm_0.0.tgz
Also, there is some code I use to test animations during the art phase, which I might want to reuse later. I don't want to publish all of it early so as not to spoil any surprise. (Obviously, I won't reuse the parts I don't want to prepublish.) Would it be sufficient to upload a tarball which contains all code minus (the OCaml equivalent of) the main.cpp somewhere? Or would it even suffice to include that code in my art phase entry?

EDIT: the animation testing code is fully (minus nothing) included in my entry:
http://opengameart.org/content/lpc-caeles-art

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