I am not going to start early, but I might reuse code from previous projects not yet published/annouced anywhere: http://www.weyer-zuhause.de/mark/software/anatris_0.0.tgz http://www.weyer-zuhause.de/mark/software/oinm_0.0.tgz
Also, there is some code I use to test animations during the art phase, which I might want to reuse later. I don't want to publish all of it early so as not to spoil any surprise. (Obviously, I won't reuse the parts I don't want to prepublish.) Would it be sufficient to upload a tarball which contains all code minus (the OCaml equivalent of) the main.cpp somewhere? Or would it even suffice to include that code in my art phase entry?
The broken name is done automatically by OGA. After downloading, rename the file to caeles.tar.gz or caeles.tgz.
Apparently, I forgot to mention the .xcf versions in the README. So here we go:
The directory xcfs contains layered versions of some images.
I am not going to start early, but I might reuse code from previous projects not yet published/annouced anywhere:
http://www.weyer-zuhause.de/mark/software/anatris_0.0.tgz
http://www.weyer-zuhause.de/mark/software/oinm_0.0.tgz
Also, there is some code I use to test animations during the art phase, which I might want to reuse later. I don't want to publish all of it early so as not to spoil any surprise. (Obviously, I won't reuse the parts I don't want to prepublish.) Would it be sufficient to upload a tarball which contains all code minus (the OCaml equivalent of) the main.cpp somewhere? Or would it even suffice to include that code in my art phase entry?
EDIT: the animation testing code is fully (minus nothing) included in my entry:
http://opengameart.org/content/lpc-caeles-art
Pages