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Tuesday, February 17, 2015 - 22:35

Nice work, thanks a lot. Noticed few issues.

 

1, You didn't add teleports to snowplains_tileset_final.png

2. Also rotten tower, but this is not essential. (to snowplains_tileset_final.png and in separate file)

3. Path markers should be copied also to snowplains_tileset_final.png

4. snowplains_water.png You forgot to add updated version to snow_tileset.zip (by mistake?). snowplains_tileset_final.png was updated accordingly as I see...

Also thanks for grass background fix!

 

I can commit changes without pull request, just by updating files using new one you have placed here, so it's not essential for you to send pull request.

 

Thanks for your awesome work, waiting for fixing remaining issues. Sorry that I gave you more work, just want to be sure all is perfect. I will ask other devs and it is possible that we will intergate snow tileset in game core, not only in noname mod.

Wednesday, February 11, 2015 - 23:46

Hello rubberduck. There are some issues with your tileset, which should be fixed to correctly use it in Tiled/Flare. You are the artist, so fixing them should not be a problem for you.

 

One notice, if some tiles, that are present in grassland tileset do not need editing, they still should be present in winter tileset, as we can use only one tileset per map and can't combine tilesets. So.

1. We need winter version of teleports (if not edited, then just copied). Should be placed in next files:

* https://github.com/igorko/flare-mod-noname/blob/master/tiled/snowplains/... Original here: https://github.com/igorko/flare-mod-noname/blob/master/tiled/grassland/t...

https://github.com/igorko/flare-mod-noname/blob/master/new_game_mod/imag... In the same position as in grassland

2. We need winter versions of broken tower and temple entrance (if not edited, then just copied)

* https://github.com/igorko/flare-mod-noname/blob/master/tiled/snowplains/...

https://github.com/igorko/flare-mod-noname/blob/master/new_game_mod/imag... In the same position as in grassland

3. As mentioned, tents in https://github.com/igorko/flare-mod-noname/blob/master/tiled/snowplains/... have incorrect placing.

4. Add rotten tower to https://github.com/igorko/flare-mod-noname/blob/master/new_game_mod/imag...

5. Path markers are missing from https://github.com/igorko/flare-mod-noname/blob/master/new_game_mod/imag... and https://github.com/igorko/flare-mod-noname/blob/master/tiled/snowplains/...  (its that blue markers, the same location as in grassland)

6. Water tiles are missing from https://github.com/igorko/flare-mod-noname/blob/master/new_game_mod/imag... and https://github.com/igorko/flare-mod-noname/blob/master/tiled/snowplains/... (the same location as in grassland)

 

If you can do this, please send pull request to noname-mod repository.

Here you can find needed blend/texture files https://github.com/clintbellanger/flare-game/tree/master/art_src, or here at opengameart. (http://opengameart.org/content/broken-tower http://opengameart.org/content/temple-entrance)

 

After fixing this, I will try to add tileset definitions to snowplains_other and snowplains_ice, so all tiles work.

 

Thanks!

Wednesday, February 11, 2015 - 12:11

Hello. I have commited your tileset into noname mod repository. I didn't test it, but all tiles except one from tileset_ice and tileset_other should work now in both flare and Tiled. These two last will require integrating into Tiled rules and writing tileset definitions for flare.

But there still can be some issues, you can try and test, maybe some offsets are incorrect, etc. One thing I have noticed that tents are not split in snowplains.png, which is used by Tiled.

Tuesday, February 10, 2015 - 11:10

I suppose your mods folder is /usr/local/share/flare/mods/ 

It should have next folders inside it

fantasycore

alpha_demo

new_game_mod

 

1 and 2 are from flare game repo, 3 is from noname mod repo

 

Tuesday, February 10, 2015 - 11:06

I depends on platform, you are using. Looks like it's Ubuntu.  I didn't try flare on Ubuntu, so can't tell you full path to mods folder and can't give you screenshoot. Where have you placed flare-mod-noname-master folder?

 

You should download flare-game repo and extract mods folder contents to the same folder as you did. Then move contents of flare-mod-noname-master folder one level up. Did you read instructions here ? https://github.com/igorko/flare-mod-noname

Monday, February 9, 2015 - 07:02

Also, as I see you have placed flare-mod-noname-master into mods folder. It should be new-game-mod subfolder instead, not the root directory

Monday, February 9, 2015 - 07:00

--deleted--

Monday, February 9, 2015 - 06:57

You should download mods from flare-game repository, and place them near your mod, which I see on screenshot

Monday, February 9, 2015 - 05:52

Yes, looks like it's what we need, also it would be nice to get folder for Tiled, but this should be not a problem, as Tiled uses final tileset file, but just splitted into few files. Thanks for your work, I will ask someone more familiar with Tiled to import your work into flare-game.

Sunday, February 8, 2015 - 10:50

Very nice work. But I would suggest to structurize tilesets so they would be compatible with current grassland tileset (as a result we will need minimal effort to integrate your work into flare. )

So the idea is next

1. https://github.com/clintbellanger/flare-game/tree/master/tiled/grassland We need such structure for winter tileset to write maps in Tiled.  If you add new objects, add them to separate file, so all the rest objects in files are located in the same places as in grassland

2. https://github.com/clintbellanger/flare-game/tree/master/mods/fantasycor...  We need all tiles in one file, as it's done for grassland. All new objects should be added in the end, starting from new line.

3. https://github.com/clintbellanger/flare-game/tree/master/mods/fantasycor... As a result we will create tileset definition file with minimal effort, just by adding tiles, not present in grassland to the end of file. This will implement your idea about having the same map in grass and winter version with minimal effort.

Note, that there is no need to change current images, just add new package.

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