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Thursday, November 6, 2014 - 05:25

Also note it was moved to https://github.com/igorko/flare-mod-noname

Hi.
Thursday, November 6, 2014 - 05:23

Hi.

it doesn't work because there were a lot of changes to game engine. So game data became outdated. The only fully working mod is flare-game which should be run on engine-master. Also I have updated new-game-mod so it can be run on engine-master, but there still may be some issues.(I have discovered one issue which will be fixed soon on engine side) You can try new-game-mod on engine master and play with it. If you discover any issues(visual or reported in game log) please report them.

 

Concordia and Polymorphable are still outdated and can't be run on engine-master.

Friday, September 5, 2014 - 06:07

Tiled folder is required as it stores images of tiles. If you do not have images, you can't display anything in Tiled as it has imported only numbers but not images.So it gives error.

Thursday, September 4, 2014 - 06:01

It depends on compiler, game was built with. If you do not see error messages window, then there should be files like error.txt and messages.txt(do not remember names clearly).

 

Btw, I have started to update new-game-mod. Currently game loads into two first maps without errors. But you will need to build latest flare-engine version from master to play with it.

Thursday, September 4, 2014 - 06:01

>>>

Tuesday, August 19, 2014 - 14:15

Guys, issue with FileParser was fixed in master! A lot of time has gone... This issue happens when your compiler doesn't support C++0X. I got this issue when compiling for Android.

 

So it's fixed now.

 

Thursday, November 28, 2013 - 07:19

Hello.

Look here http://www.flarerpg.org/

Currently we are waiting for translators to update translations and then releasing 0.19. if you will make translation until Friday, Nov. 29, it will be included into 0.19 engine release. 

Friday, October 18, 2013 - 18:21

Hello.

We have GNU Unifont in our game repo: https://github.com/clintbellanger/flare-game/tree/master/mods/fantasycore/fonts

it should support Arabic, You should add font redefinition to https://github.com/clintbellanger/flare-game/blob/master/mods/fantasycore/engine/font_settings.txt in the same way as it's done for Japanese.

Saturday, April 6, 2013 - 11:04

I thought unifont-5.1.ttf supports Chinese...

Friday, April 5, 2013 - 05:49

You shoiuld look into

flare-game/mods/fantasycore/engine/font_settings.txt

and do the same for Chinese (redefine font)

Note language name from two characters, it should be the same in both font_settings.txt and languages.txt

 

 

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