/*Hi, I absolutely love the flare assets and am thinking of using them in a game. A quick question however - I would like to have boots, greaves, helms etc in separate layers (so that i can mix-and-match a little) the versions in this pack have the armour compiled into one spritesheet. I've tried for an hour or two to hide certain parts of the model whereafter I could render the scene but to no avail (blender). How did you accomplish this when doing so for the assets for flare? I would like to have a full-size spritesheet (128x128) for all armour pieces.*/
[EDIT]
Nevermind, I wrote a parser for the animation files instead :) Great assets! Thank you for sharing them.
You could just use one of the CC0 packs here on OGA and edit it if that is all you want to change.
http://opengameart.org/content/boardgame-pack
http://opengameart.org/content/playing-cards-vector-png
Looks great! :)
I understand your struggles. However, you seem to be rather talented att creating art as well!
I agree, we would need some more information.
I've always used "Tiled" for making my 2D maps. There are many tutorials on how to use it (and it's free).
If you need any help regarding programming, web/game/databases/game launchers, send me a message.
Looks great! :)
Very pretty! :)
/*Hi, I absolutely love the flare assets and am thinking of using them in a game. A quick question however - I would like to have boots, greaves, helms etc in separate layers (so that i can mix-and-match a little) the versions in this pack have the armour compiled into one spritesheet. I've tried for an hour or two to hide certain parts of the model whereafter I could render the scene but to no avail (blender). How did you accomplish this when doing so for the assets for flare? I would like to have a full-size spritesheet (128x128) for all armour pieces.*/
[EDIT]
Nevermind, I wrote a parser for the animation files instead :) Great assets! Thank you for sharing them.
Very nice! Will you be making more? :)
Really nice idea! I was thinking the exact same thing. I would also contribute to said section.
Nice use of the sound effect! :) Didn't know that it would work so well in a game like that.
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