Regarding running reverting back to walking - that is intentional, when the orange energy bar in the top left depletes, it will default back to walking. You can run again once you've regained energy (time-based right now. I will add food/potions to speed up recovery in the future)
Regarding making stuff - first you have to mine some rocks (start with copper and tin) once you have at least one copper and one tin, you can smelt a bar at the refinery. Once you have a bar you can use a hammer and the anvil to make something.
I do plan to make a tutorial to explain each of the basic skills. It'll take me a while to make that though...
Thanks Boom Shaka. I've updated the walk and run speed to double what it was previously.
I've also fixed the axe sprite. I haven't created the fully animated sprite for the axe yet, but if you wield it now, you won't get the error and you'll see it while you're standing still.
Just make sure you Ctrl+Shift+R to get the most current version of the code for Quest.
Everyone, please keep the comments/suggestions coming. They are very helpfull!
I just finished optimizing some of the NPC render cycle code to speed up the frame rate. It was running around 20fps on my computer before, but I got it up to 60fps now.
Can someone do me a favor and check on their computer to see what frame rate it runs at? I've added a green frame rate counter in the bottom left corner of the screen just above the text box (see screen shot) to help debug.
If you can't see the green frame rate counter, press Ctrl+Shift+R to clear the cache and refresh the page.
Good to know it was slow for you. It's not a problem on my computer, but I'm planning on streamlining some of the code over the holidays to try and speed it up.
Eliza,
Thanks! That's very helpful feedback. I'll work to incorporate all of that.
Any chance you want to give me some pointers on this one?
http://darkwalllke.com/Games/Zombie/
Cheers,
DarkwallLKE
P.S. I've been following The Last Score development blog, it's really good!
Of course. Critique away!
Cheers,
DarkwallLKE
I've added some new characters and items.
Let me know what you think!
http://darkwalllke.com/Games/Quest/
Cheers,
DarkwallLKE
I added an "Achievement" feature which I'm hoping will act as a bit of a tutorial. Let me know if it's intuitive enough...
http://darkwalllke.com/Games/Quest/
Check the book button on the top right of the screen.
Thanks,
Darkwall
Regarding running reverting back to walking - that is intentional, when the orange energy bar in the top left depletes, it will default back to walking. You can run again once you've regained energy (time-based right now. I will add food/potions to speed up recovery in the future)
Regarding making stuff - first you have to mine some rocks (start with copper and tin) once you have at least one copper and one tin, you can smelt a bar at the refinery. Once you have a bar you can use a hammer and the anvil to make something.
I do plan to make a tutorial to explain each of the basic skills. It'll take me a while to make that though...
Cheers,
Darkwall LKE
Thanks Boom Shaka. I've updated the walk and run speed to double what it was previously.
I've also fixed the axe sprite. I haven't created the fully animated sprite for the axe yet, but if you wield it now, you won't get the error and you'll see it while you're standing still.
Just make sure you Ctrl+Shift+R to get the most current version of the code for Quest.
Everyone, please keep the comments/suggestions coming. They are very helpfull!
Cheers,
Darkwall LKE
Thanks bluecarrot! I appreciate the fps testing information. Very helpful.
Also thanks for your LPC submissions. As you can see, they made it into Quest.
Cheers,
Darkwall LKE
Well done foz!
I played all the levels, and hit a couple bombs... do the bombs actually do anything?
Cheers,
Darkwall LKE
I just finished optimizing some of the NPC render cycle code to speed up the frame rate. It was running around 20fps on my computer before, but I got it up to 60fps now.
Can someone do me a favor and check on their computer to see what frame rate it runs at? I've added a green frame rate counter in the bottom left corner of the screen just above the text box (see screen shot) to help debug.
If you can't see the green frame rate counter, press Ctrl+Shift+R to clear the cache and refresh the page.
http://darkwalllke.com/Games/Quest/
Thanks!
DarkwallLKE
Thanks Medicine Storm!
Good to know it was slow for you. It's not a problem on my computer, but I'm planning on streamlining some of the code over the holidays to try and speed it up.
Check back for updates!
-DarkwallLKE
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