In my opinion, the onus should be on the developer to make a buildable game. I can't find the thread but it was stated that all games should build and run on current Ubuntu. If an entry doesn't build then it should receive a low or zero score. (With the caveat that we all make mistakes so extra build instructions can be added in the few days after entering.)
It's not even close to fixed. You are missing all font files and there is mixed case all over the place. I spent about an hour trying to fix it up until I ran into problems with .tmx files and gave up.
gr3yh47, did you develop Bright Frame Tactics on a Mac? I keep running into capitilization errors when trying to run it. Linux is case sensitive in general.
My changes for pyglet mostly have to do with the draw ordering. After checking back through the code, it looks like fullscreen mode is the only thing that will be screwed up without them. I'm glad you were able to get it running.
I did all work on the game in Linux(Ubuntu 12.04) with no testing for Windows or OS X. I have tested it on Windows since the release and it works but I don't have access to a Mac for testing. Once pyglet 1.2 is released, I will probably merge my changes and track down a test Mac.
In my opinion, the onus should be on the developer to make a buildable game. I can't find the thread but it was stated that all games should build and run on current Ubuntu. If an entry doesn't build then it should receive a low or zero score. (With the caveat that we all make mistakes so extra build instructions can be added in the few days after entering.)
Fixed some bugs and added some graphical tweaks. This will probably be the last release of Solitude.
Note: Nothing new for people who have played the game already.
https://bitbucket.org/mgreenstone/lpc/downloads/solitude-1.3.tar.bz2
It's atomic_swerve's game, not mine. I just enjoyed playing it and didn't want you to miss out.
Nushio, look in the scripts directory.
gr3yh47: It works with the newest code. Good job.
It's not even close to fixed. You are missing all font files and there is mixed case all over the place. I spent about an hour trying to fix it up until I ran into problems with .tmx files and gave up.
gr3yh47, did you develop Bright Frame Tactics on a Mac? I keep running into capitilization errors when trying to run it. Linux is case sensitive in general.
https://en.wikipedia.org/wiki/Case_preservation
My changes for pyglet mostly have to do with the draw ordering. After checking back through the code, it looks like fullscreen mode is the only thing that will be screwed up without them. I'm glad you were able to get it running.
I did all work on the game in Linux(Ubuntu 12.04) with no testing for Windows or OS X. I have tested it on Windows since the release and it works but I don't have access to a Mac for testing. Once pyglet 1.2 is released, I will probably merge my changes and track down a test Mac.
Not really a binary since it is written in python but here is the most recent version of Solitude. Should be pretty solid.
https://bitbucket.org/mgreenstone/lpc/downloads/solitude-1.2.tar.bz2
Pages