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Wednesday, June 17, 2015 - 05:39

The floor environments/ tiles are perfect for my platformer, thank you!

Monday, March 16, 2015 - 18:12


Monday, March 16, 2015 - 15:40

Yeah, it is. At that point it's getting off topic and all.

Do you have a Skype at all? Mine's is 'tyleraw2' if you want to talk anytime? I'm actually getting a tad tired of having no one to bounce video game ideas off of XD

Monday, March 16, 2015 - 06:06

That helped me feel bettert again, lol. I'm sure you will eventually make a game, you just have to keep at it. I've been keeping at it on and off for years and it has lead me to this.

Sadly I just discovered the scaling thing I had tried actually didn't work, but oh well. I think I'm gonna stick with my 16:9 fixed resolution thing, I may look into a few other scaling methods and try them, but if they fail I'm finally gonna move on.

I could have designed my game for 1280 x 720 or 1920 x 1080 from the start, but that would require making rooms much larger by default (rooms that do not pan up and down) as some of my rooms are taller than my selected resolution and some are the selected resolution, think a platformer where some levels do not allow you to go up and down with the camera. Limitations like this help speed up development and help me focus more on making more refined levels.

Had I targeted these huge resolutions, it would look nicer, sure, but it would also eat up way more time. So, as you said I had to make choicesd and 768 x 432 just happened to be perfect as it is 16:9 :P

I had a quick question, before I move on (well, two). The tiles thing, is that a 2.5D issue in all game engines? is it something I should keep doing for good habit? Even if (at a fixed res) it is no longer an issue?

Second question: What kind of game have you been trying to make? I'm just curious. :)

Sunday, March 15, 2015 - 15:35

I am so confused... I just reloaded all of the code I had and now it all works... it all works perfectly! I didn't change anything! Is Gamemaker so messed up that you must cleanup the compile registry every time you use it or you get broken code that is fixed later?! Like... that's a big flaw!

I don't feel like supporting phones right now. I don't think it's right that we must cater to iphones simply because everyone has one.

Sunday, March 15, 2015 - 05:32

This will be perfect for my 2d platformer 'She is the Knight'.

Saturday, March 14, 2015 - 17:00

I guess I just feel pressured to make the best product I can and I haven't even gotten real feedback on the game yet.

Maybe I'll check out Unity in time, but not for this project as you said, it would kill it.

I do have a few tricks up my sleeves for using this basic tileset to seem a bit more interesting. To use them to their fullest.

 Just for curiosity's sake,what do they do with tiles in Unity? If I switch back to the fixed resolution, I feel like it works, but then I also don't have to fix my tiles and thus I'd worry I wasn't learning enough for my future as a game developer.

I just feel very stressed out about this whole thing. Is that normal? I know that is more of a personal question, but I am tired. Been working too much on this game.



I found a compromise that will work, but I wanted to know someones opinion first. I figured I could give the player the choice on if the game should maintain aspect ratio or if it should stretch to the screens resolution fully. It looks pretty decent on my 1920 x 1200 24 inch monitor. I'm just so new to game making in general, is "just deal with it" really that common? I don't think it's too bad of a compromise.

Friday, March 13, 2015 - 10:35

Thank you for the very detailed reply.


Alright, your resolution reply makes sense... and it's giving me a headache. Honestly I'm very much considering going back to a fixed resolution. I mean, it's literally just me making this game. It's a lot of work to get things like this to work (and even with your explanation I'm not sure how to give the player a menu to select resolutions and to just make it all work). It's a nightmare, as I said... I don't want it to be, I want to try my best with my game, but sometimes you just have to give up on features and move on.

Am I wrong to do this? I've seen games on Steam that run well and are fun and lack resolution options, if you look them up in say PCgamingwiki it will warn you that they do not have border less windowed mode, it's a shame but I don't think it subtracts much from the experience.


Sorry if this reply seems more like a rant, I just want me game to be fun and look professional. I was actually starting to like the fixed resolution (because not only did it make things easier), but I was going to use it to my advantage and have it tie into the games story (or theme). It's about a game character being stuck in their cartridge in an abandoned game console, it could explain why the resolution is so low and fixed.


It would be one thing if I had another programmer on my side to ease the load, but when it's just me researching how to fix something like this can eat up a lot of my time, eventually this game has to release. It can't just be in development forever.


Onto the tiles.


Are you saying my tiles are too detailed? They seemed overly basic to me, it actually had me worried...

I understand the issue there a bit better, but I have no clue how to make a tile sheet that just fits properly. If it was just small tiles it would work, I'm actually considering cutting up the larger tiles into smaller ones so I can make a perfectly even picture and then I can paint on the sides and then I can easily tell Gamemaker where each tile is (you have to tell it what size they are and where they are in this grid like system that really needs to be updated) if you fail this, then when you go to select a tile it will select only half it for example or only some.


But, why will transparency make it difficult?

Saturday, March 7, 2015 - 11:40

Thank you, it's a commercial project. I forgot to mention that, is that alright?

Saturday, March 7, 2015 - 08:14

I plan on using thsi in my 16 bit style platformer "She is the Knight", do you mind? My attribution is as follows:

"Game-Game" Soundtrack by "maxstack" from Opengameart licensed under CC-BY-SA 3.0