The thing about this project is that the whole game is top-down, but some of the objects (signposts, chests, are drawn from the side). So the game has a slightly picasso feel (but it works)
Attached is some of my art for the game. The guy in the red hat is Trajan, the evil wizard. The lizard guy is Zordon, alchemissssst and asssstrolger. The big stone thing is a gargoyle. I'm not real happy with that sprite though. I want something crouching but more like a traditional gargoyle. I'm going to have three types of gargoyles in my game, none of which will need animated sprites. The first are "turret gargoyles", which have a 32x32 sprite and rotate to shoot fireballs at the player, "block gargoyles" which do not attack and can be cleared by sword attacks from the knight, and "sentry gargoyles" which lock gates when the player walks through their vision field (the "gaze" will probably end up as a red conical sprite that flickers slightly). So the player will need invisibility to get past those gargoyles.
The smaller enemies will have roughly 32x32 sprites, but the larger ones can use 48x48 or so. Note that my game will have some narrow passageways, so the larger enemies wont always be able to follow the player.
The style for the vampire sprite is pretty close to what I'm looking for. I would make the head slightly smaller to avoid the cartoonish look. I can give you a demo version of my game if you want, so you can see the art I already have.
Also, the kraken in my game more is technically more of an "abyssal creature" since the only feature it really shares with the kraken is the tentacles. I've posted a sketch. But the dimensions need to be like 500x500 at least, and the eye needs to be a seperate sprite, with the main sprite containing an empty socket
The most important art in my game is the player character art, for the knight and enchantress. They should have animated sprites for walking and attacking (possibly jumping also, but i want the player to be able to attack while jumping so idk how that will work out. at the moment i just scale the sprite up based on the z axis position, so there is no jumping sprite)
Ok will do. How comfortable are you with animated sprites? And how about large images? I won't need too many large images, but idk a really badass dragon sprite would be sick.
That's a cool octopus. I'll probably use it as an enemy sprite. If you're interested in drawing more sprites for my game, please pm me woth some sample artwork (eg stuff you've done for other games) As for the kraken I mentioned, it has to be much larger and I don't want it to have that bulbous head that octopi usually have. I'll post a rough sketch of what it should look like because I've got a specific vision in mind.
Heres an example of art already in the game. the art needs to be pixel art similar in style to this.
Nice work. I'd use it in my game but I already have music.
I'll give them a listen.
The thing about this project is that the whole game is top-down, but some of the objects (signposts, chests, are drawn from the side). So the game has a slightly picasso feel (but it works)
Attached is some of my art for the game. The guy in the red hat is Trajan, the evil wizard. The lizard guy is Zordon, alchemissssst and asssstrolger. The big stone thing is a gargoyle. I'm not real happy with that sprite though. I want something crouching but more like a traditional gargoyle. I'm going to have three types of gargoyles in my game, none of which will need animated sprites. The first are "turret gargoyles", which have a 32x32 sprite and rotate to shoot fireballs at the player, "block gargoyles" which do not attack and can be cleared by sword attacks from the knight, and "sentry gargoyles" which lock gates when the player walks through their vision field (the "gaze" will probably end up as a red conical sprite that flickers slightly). So the player will need invisibility to get past those gargoyles.
The smaller enemies will have roughly 32x32 sprites, but the larger ones can use 48x48 or so. Note that my game will have some narrow passageways, so the larger enemies wont always be able to follow the player.
The style for the vampire sprite is pretty close to what I'm looking for. I would make the head slightly smaller to avoid the cartoonish look. I can give you a demo version of my game if you want, so you can see the art I already have.
Also, the kraken in my game more is technically more of an "abyssal creature" since the only feature it really shares with the kraken is the tentacles. I've posted a sketch. But the dimensions need to be like 500x500 at least, and the eye needs to be a seperate sprite, with the main sprite containing an empty socket
The most important art in my game is the player character art, for the knight and enchantress. They should have animated sprites for walking and attacking (possibly jumping also, but i want the player to be able to attack while jumping so idk how that will work out. at the moment i just scale the sprite up based on the z axis position, so there is no jumping sprite)
Ok will do. How comfortable are you with animated sprites? And how about large images? I won't need too many large images, but idk a really badass dragon sprite would be sick.
That's a cool octopus. I'll probably use it as an enemy sprite. If you're interested in drawing more sprites for my game, please pm me woth some sample artwork (eg stuff you've done for other games) As for the kraken I mentioned, it has to be much larger and I don't want it to have that bulbous head that octopi usually have. I'll post a rough sketch of what it should look like because I've got a specific vision in mind.