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Sunday, September 27, 2020 - 00:44

Ok, I just installed flare-rpg with Snap and found the data directory:

$HOME/snap/flare-rpg/current/.local/share/flare

FYI, you can show hidden files (like .local) in Dolphin by pressing CTRL+H.

Sunday, September 27, 2020 - 00:22

You need to run the Flatpak version of Flare once for the directory to be created in $HOME/.var/app/. If you're launch Flare from the application menu, you might be launching the Snap version since you also have that installed. Try running the Flatpak version from the terminal with:

flatpak run org.flarerpg.Flare

Sunday, September 27, 2020 - 00:14

I'm not sure about Snap, but is there a $HOME/snap/ directory? I think that's the equivalent of Flatpak's $HOME/.var/app/ directory.

Sunday, September 27, 2020 - 00:11

Don't include the quotes. Dolphin doesn't like those for some reason.

Sunday, September 27, 2020 - 00:03

Look at the path again. It's not "/var/". It's "~/.var/", it being a hidden folder in your home directory. You could also use "$HOME/.var/"

Saturday, September 26, 2020 - 23:56

I'm using Arch, so it should be the same as Manjaro. But I don't think it's dirsto-specific anyway. Flatpak's documentation defines the XDG directories (which Flare uses): https://docs.flatpak.org/en/latest/conventions.html#xdg-base-directories

Saturday, September 26, 2020 - 19:37

I just tried the Flatpak package, and it appears that mods and saves are located at "~/.var/app/org.flarerpg.Flare/data/flare"

Saturday, September 26, 2020 - 17:02

If the local mods directory isn't there, you can create it with

mkdir -p ~/.local/share/flare/mods

If *that* errors out, there's definitely something wrong with your configuration.

Saturday, September 26, 2020 - 15:37

Flare creates and uses "~/.local/share/flare/mods/" for mods, which you should have write access to.

Tuesday, January 7, 2020 - 16:20

@m7600 SDL provides a means of doing multithreading without having to break our "no C++11" rule. I would look at using that before something like std::thread.

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