This can be done with Events (map/script events or via the "exec" dev console command):
spawn=<enemy category>,<X>,<Y>
So spawn=goblin,10,20 will spawn any enemy with the category "goblin" at position (10,20). If you want to spawn a specific enemy, it will need to have a unique category as part of its "categories" variable.
That's a shame. The Flatpak was updated if you're looking for an alternative.
As for the input behavior you described, the fact that you were able to do that was unintended. I can't think of anything recent that would have changed it, but we're keeping the current behavior.
Initially, I think Flare devs were hesitant to add difficulty settings, striving for one-size-fits-all gameplay. But I'm more open to adding some way to adjust the difficulty. We should provide a way for modders to define what the difficulty settings are (if they exist at all). Basically, a list of multipliers that get applied per difficulty level. Something like this:
Cool. Maybe some of these work-in-progress mods could be showcased on the Mods page of the Flare website. We got yours, Clint's 'Wandercall', and Ateo88's unnamed JRPG.
The contents of the ZIP file should be extracted to (depending on your operating system):
Linux:
$HOME/.local/share/flare/mods/
Windows:
%APPDATA%\flare\userdata\mods\
Then you can enable "empyrean_impossible" by launching Flare and going to Configuration -> Mods. It should appear in the available mods list.
Edit ~/.config/flare/settings.txt and change "renderer=sdl_hardware" to "renderer=sdl".
He's located in a map called Oasis, which can be reached from the south-west side of the Underworld Mines.
Note: You can also use "powers" and "xp" in place of "stats" with respec.
You can do this with the Developer Console. Open it and enter: exec respec=stats
Flare does not support video playback. We only support still image cutscenes.
This can be done with Events (map/script events or via the "exec" dev console command):
spawn=<enemy category>,<X>,<Y>
So spawn=goblin,10,20 will spawn any enemy with the category "goblin" at position (10,20). If you want to spawn a specific enemy, it will need to have a unique category as part of its "categories" variable.
That's a shame. The Flatpak was updated if you're looking for an alternative.
As for the input behavior you described, the fact that you were able to do that was unintended. I can't think of anything recent that would have changed it, but we're keeping the current behavior.
Initially, I think Flare devs were hesitant to add difficulty settings, striving for one-size-fits-all gameplay. But I'm more open to adding some way to adjust the difficulty. We should provide a way for modders to define what the difficulty settings are (if they exist at all). Basically, a list of multipliers that get applied per difficulty level. Something like this:
[difficulty_level]
id=easy
name=Easy
xp_enemy=1.5
xp_quest=1.5
stat_enemy=hp,0.75
stat_hero=hp,1.25
P.S. I think TakeAShower's mod stands on its own, as it does more than just tweak numbers.
Cool. Maybe some of these work-in-progress mods could be showcased on the Mods page of the Flare website. We got yours, Clint's 'Wandercall', and Ateo88's unnamed JRPG.
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