another great contribution
Good model but I have a few points.
A house from a different project
Was it your project or someone elses?
Also, you chose every possible license available here. A little awkward.
http://commons.wikimedia.org/wiki/Commons:Licensing
thanks
broken name due to #
try opengameart.org/sites/default/files/pillars_%2302.7z (copy-paste to your addressbar)
reminds me of shodan
Example:
a general collision detection routine defined in the engine code
engine -> function physics.detect_collision(object a, object b) ... end
calling engine collision routine for instances of objects created by the game code
game -> object a,b; foo=physics.detect_collision(a,b)
Defining a collision detection routine for the specific case of two players in the game code
game -> function game.detect_player_collision(player a, player b) physics.detect_collision(a,b) end
Also, if you can, place all the engine related code into the binary(.exe) and all the game/ui related code into dynamic link libraries(.dll/.so).
But these are if you want some flexibility and modification capability.
It is quite possible to meld everything(game engine ui etc) together which works quite well for small games.
good luck :P
You need to do the correct operation at the correct time
http://www.gnu.org/licenses/license-list.html#ccby
http://creativecommons.org/weblog/entry/27081
another great contribution
Good model but I have a few points.
Was it your project or someone elses?
Also, you chose every possible license available here. A little awkward.
http://commons.wikimedia.org/wiki/Commons:Licensing
thanks
broken name due to #
try opengameart.org/sites/default/files/pillars_%2302.7z (copy-paste to your addressbar)
reminds me of shodan
Example:
a general collision detection routine defined in the engine code
engine -> function physics.detect_collision(object a, object b) ... end
calling engine collision routine for instances of objects created by the game code
game -> object a,b; foo=physics.detect_collision(a,b)
Defining a collision detection routine for the specific case of two players in the game code
game -> function game.detect_player_collision(player a, player b) physics.detect_collision(a,b) end
Also, if you can, place all the engine related code into the binary(.exe) and all the game/ui related code into dynamic link libraries(.dll/.so).
But these are if you want some flexibility and modification capability.
It is quite possible to meld everything(game engine ui etc) together which works quite well for small games.
good luck :P
You need to do the correct operation at the correct time
http://www.gnu.org/licenses/license-list.html#ccby
http://creativecommons.org/weblog/entry/27081
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