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Wednesday, August 29, 2012 - 11:48

another great contribution

Wednesday, August 29, 2012 - 11:46

Good model but I have a few points.

A house from a different project

Was it your project or someone elses?

Also, you chose every possible license available here. A little awkward.

Saturday, August 25, 2012 - 11:05

thanks

Saturday, August 25, 2012 - 10:15

broken name due to #

try opengameart.org/sites/default/files/pillars_%2302.7z (copy-paste to your addressbar)

Friday, August 24, 2012 - 06:53

reminds me of shodan

Thursday, August 23, 2012 - 14:30

Example:

a general collision detection routine defined in the engine code

engine -> function physics.detect_collision(object a, object b) ... end

 

calling engine collision routine for instances of objects created by the game code

game -> object a,b; foo=physics.detect_collision(a,b)

 

Defining a collision detection routine for the specific case of two players in the game code

game -> function game.detect_player_collision(player a, player b) physics.detect_collision(a,b) end

 

Also, if you can, place all the engine related code into the binary(.exe) and all the game/ui related code into dynamic link libraries(.dll/.so).

But these are if you want some flexibility and modification capability.

It is quite possible to meld everything(game engine ui etc) together which works quite well for small games.

 

Tuesday, August 21, 2012 - 12:05

good luck :P

Monday, August 20, 2012 - 04:17

You need to do the correct operation at the correct time

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