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Monday, August 20, 2012 - 16:54

I'll keep your comment in mind as we revise and cleanup the code.  Thank you!

Monday, August 20, 2012 - 16:49

The balancing was a bit funny.  As we improved the AI of the enemies, the game suddenly became much more difficult. We nerfed them but I guess we didn't go far enough.  At higher levels the players tend to be overpowered and we did not have time to rebuild our entire leveling structure.

Damage reports are definitely on our list of improvements.  During team discussions we also talked about how/when we wanted th camera to move.  We decided it would be better for the camera to pan, to each active actor, rather than only those that you control.  Since there are so many hostile actors you would see all of them rather than just have the camera focused on a part of the board without action, waiting for hostiles to finish their turns.  We will likely toss in a camera pan toggle in the future, or some other indicator of action off screen.  I agree the camera pan was not terribly smooth, especially on high resolution monitors.  

I'm glad you enjoyed the game.  Thanks for the review!!