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Thursday, February 9, 2017 - 10:20

Cheers to your endeavors!! :D Have fun learning and creating!! Same for all you individuals reading this and investing time and effort into developing, aspiring, and inpsiring others! <333

Saturday, February 4, 2017 - 16:56

That's funny~ I'm messing around with some card ideas :3 A card game is in my soul. lol. Yay for interactable rectangles <333 filled with crazy art and rules. 

Monday, January 30, 2017 - 16:37

Icy Alien Mushroom Land

Friday, January 27, 2017 - 15:26

You've made so many neat things :D very exciting!! I really like the crab and turtle~ so cute!! That isometric dragon castle is the coolness factor. lol

Wednesday, January 25, 2017 - 17:41

I don't see the image in the post above? But that's okay, I'll work on other things :)

Wednesday, January 25, 2017 - 16:25

I didn't see this until now, but was interested in making something for an event, but at least there is still time!! :)

Wednesday, January 25, 2017 - 16:19

::Raises Hand:: Hi Rainbow Designs! I will be working on some UI elements today and will have them done by tomrrow. If anything looks interesting to you, maybe I could focus on creating some custom ones of your description for your project? I'm eager to work on something, because I'm doing a lot of experimenting right now, but don't have a particular direction for how I would want my own game's assets to look as far as the UI is concerned. I'm creating a lot of random things for gaining my exp.

Wednesday, January 25, 2017 - 16:08

tiffany and stained glass textures would be nice too!! I haven't seen one yet, but I'm sure they would look nice as material for some 3D models. There are so many patterns and color variations for those too. As for sponge color, any would be beneficial for your colelction. I was personally looking to see what I could do with the porous looks. You could throw the bottom of a kitchen songe texture on a shell-like object and probably make some coral. The sponge texture I found was a yellow dish sponge, snapped shotted from the bottom view of it and its side. Which you could throw the side view of that on some crazy alien looking stretched cube for a platform.

Some other cool texture I found were  circular objects, like doorbells or elaborate clocks. I  also was able to get construction zone / skyscraper textures, like elongated bars with bolts down the sides.

I am only applying the textures I'm finding to 2D UI elements at this time. I haven't even begun to do 3D, which is just like soooo much to take in. But messing around the materials in Unity game engine, I was understanding some possibility of implications. Also I looked into this... UV wrapping, because I wanted to animate a waterfall in my pixel scene I drew. In photoshop, I animated with the timeline, but then after putting the scene into unity it was no longer animating. I was like... how can I get this waterfall to animate? Then was getting into all this other blender parallax, and other terms I can't recite at this time. looolll 

I bookmarked your site and will periodically check for updates :D

Tuesday, January 24, 2017 - 17:14

Both types, as much sponge related / derived textures :) as possible. I was able to catch a stock photo from another site that has textures, but they only had 1 sponge. Then I was like... there are so many kinds of sponges to pull texture from! Happy hunting!!