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Tuesday, April 10, 2018 - 21:54

Windows 10 and 8.1 with Chrome 65. Just tried it with IE 11 and it played although the play button didn't change icons. You can see the error in Chrome if you open up the debugger something about broken promises with playing and pausing. My guess is other browser might behave differently as well. Possibly a Chrome thing. Possibly a website thing.

Tuesday, April 10, 2018 - 20:12

Yeah I noticed that too! I was on someone's profile and they wouldn't play. I didn't think anything of it until now you mention it. I thought their profile was bugged out. It's everyone's profile.

Saturday, March 31, 2018 - 20:58

I like it! I'm not really you're target audience though. I don't play mobile games often. My guess is that there is a saturation of this type of game making it less likely to be finacially successful, but if the only intent was to make a game it does look good. Something I only noticed after watching it a second time is that the sonar ping sound seems to warn the player of an incoming mine/bomb. Is that correct? I lke that. The sound is fitting and functional.

Saturday, March 10, 2018 - 09:47

I think you mean CC-BY-NC-SA 4.0 not CC-BY-NO-SA 4.0 and as far as I know it is intentional. All licenses allow for commercial use on here which is why it was excluded. I don't think many people would be interested in assets that didn't allow for commercial use.

Tuesday, November 28, 2017 - 19:03

My only adivce is do not use paypal. Paypal donations are only meant for non-profit organizations. You are not one of those so you run the risk of losing your account and possibly the money you recieve. Taxes will depend on where you live and what you use. Kickstarter and Patreon are pretty much always considered taxable income because the person donating will get something in return for their donation. Gofundme is the only one that I know of that some people mention could be tax free and considered a gift depending on the situation. It's really only a gift though because the people donating expect nothing in return. Another way to look at it are the tips that waiters and waitresses recieve. Those are taxable income. It's going to be hard to prove that the donations you are getting are only a gift and not because people feel donating will yield more free art from you.

And not to be a downer, but I wouldn't expect hardly any money from donations. If you need money you are better off doing work for a job rather than hoping for donations that are still most likely going to be considered income and taxed that same as the job.

So yeah all those kickstarters and indiegogo projects that get a lot of money are heavily taxed due to such a high amount of income in one tax year.

Edit: To clairfy, don't use the paypal donations button/option to get donations directly. Using a paypal account for another site that manages donations would ok.

Thursday, November 2, 2017 - 19:50

Reminds me of techno songs from the 90's. Nicely done!

Saturday, October 21, 2017 - 10:48

Yes, they should be safe to use. The poster is refering to a game called Glitch. According to their website the game was not commercially viable so they opted to release the game and assets from the game so that others could use it. You do have to keep en eye open though for copyright violation since this website accepts all submissions from users and then filters them. I always make sure to report anything that I know has copyright violation. Here is the Glitch game the poser is reffering to.

Wednesday, September 20, 2017 - 22:40

I'm not sure about the double buffering but requestAnimationFrame is closest thing to vsync. You could read up on it more to get all the technical details. Basically it's requesting that the frame be drawn when the screen is refreshing.

Tuesday, September 19, 2017 - 19:20

I have not made any games with HTML5 but have utilized some of the latest features in web browsers including the canvas to make an HTML5 audio visualizer video maker. You pick an audio file, customize how the visualizer should react to the audio, and it is recorded in real time right in the web browser and saved as a webm video file. Before I started the project I knew nothing about the canvas. By the time I was done I figured out some of the tricks needed to make the performance be optimized. With that being said there are valid points for using the DOM + CSS vs the canvas.

"Additionally, using css, these sprites can be scaled, faded in/out (.opacity), rotated and even 3D transformed."

The canvas can also can do scaling, opacity, and rotations. I'm not sure about 3D transformations. I haven't worked with anything 3D.

I would personally read up on canvas optimizations and see if there is anything that you have missed on how you could squeeze out more performance. Things like using multiple canvases as layers, using smaller hidden canvases for certain operations and drawing those to the main canvas(es) instead of always drawing the image directly, and avoiding costly operations such as context save and restore and instead keep track of changes made reset them yourself or figure out a better way to avoid needing to use it at all.

With that being said if your game is pretty simple and you are getting the performance you want in the DOM then there is nothing wrong with using it. You might run into some consistenty problems though that make it diffucult to support a wide range of web browsers. As mentioned above you could use absolute positioning to avoid the DOM having to reflow the entire document which would give a performance gain. I don't have much else to offer for DOM performance boost tricks.


Thursday, September 14, 2017 - 23:03

I've never used RPG maker. Pretty much the concept would be to have variables for each of the stats including the max hp and mp (you would also want them to be saved and loaded from the save file). You would set up a one time event trigger that would lower/raise the stats as you wished outside the towns. No idea how you accomplish that with RPG maker. I'm assuming you can make events that occur when you step on designated tiles.