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Saturday, June 16, 2018 - 11:51

Ahh, maybe in the future but not right now, as I'm not sure about how to get GMS2 to compile for that.

Friday, June 15, 2018 - 18:48

Great, I'll do that when making new songs then!

Friday, June 15, 2018 - 17:10

Ah, the song in your video sounds great! Very athmospheric and gloomy! ^^

 

Friday, June 15, 2018 - 15:07

The rope swinging works fine for me, but you need to press the up arrow key when in contact with a rope, not just hold it down. I don't know if that might be the issue? If not I'll have a look through the code more thouroughly.

 

I'm not 100% sure what causes the high jump after checkpoint bug, but nice to see that the bosses are working at least ^^ (I hope!)

 

I think the enemies getting stuck in holes is just a minor issue like you say, I can of course make them jump over the holes, as I don't really want them to turn around. That would make the pigs harder to deal with though.

 

 

Friday, June 15, 2018 - 08:35

Ah, I joined too.

Wednesday, June 13, 2018 - 17:56

@chasersgaming, about the platforms, I think there will be only releases for Windows and Ubuntu, no mobile systems.

Wednesday, June 13, 2018 - 17:45

AH this is gibberish!

I will send it to you over discord instead @chasersgaming

Wednesday, June 13, 2018 - 17:44

 ...

Wednesday, June 13, 2018 - 15:44

@chasersgaming are you using game maker?

 

If so, I can share my rope swinging function from SAD if you like.

Wednesday, June 13, 2018 - 15:34

I used the same method as MedicineStorm, in Spring's Adventure Doggo ^^ 

It isn't too complicated, depending on what engine you use of course. You just need that cosine fuction which transforms an x/y coordinate into a vector and back, if you can follow ^^

 

Here's a link to a video showing my rope swinging mechanism in use within the game: 

 

http://www.youtube.com/watch?v=o6ewLa_K9Gg&t=13m8s

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