I used the same method as MedicineStorm, in Spring's Adventure Doggo ^^
It isn't too complicated, depending on what engine you use of course. You just need that cosine fuction which transforms an x/y coordinate into a vector and back, if you can follow ^^
Here's a link to a video showing my rope swinging mechanism in use within the game:
Hey, my game is in there! You might be interested in knowing that the game was never made.
Instead the game "Spring's Adventure Doggo" was built upon the engine from Super Wonderful Land. That game actually also uses a version of your "8-bit flamenco" theme.
I used the same method as MedicineStorm, in Spring's Adventure Doggo ^^
It isn't too complicated, depending on what engine you use of course. You just need that cosine fuction which transforms an x/y coordinate into a vector and back, if you can follow ^^
Here's a link to a video showing my rope swinging mechanism in use within the game:
http://www.youtube.com/watch?v=o6ewLa_K9Gg&t=13m8s
Ok, thanks. The stacking weapons might work better like you say.
ANOTHER THING WE ARE MISSING BADLY ARE MECH ANIME GIRLS!
Oh, I see the song is apparently called "Caliente" now.
Hey, my game is in there! You might be interested in knowing that the game was never made.
Instead the game "Spring's Adventure Doggo" was built upon the engine from Super Wonderful Land. That game actually also uses a version of your "8-bit flamenco" theme.
(it's pretty bad)
Here is an entry:
https://opengameart.org/content/snes-select-your-pilot
You know these kind of themes that play in vertical/horizontal scrolling shooters when you have to "select your pilot"?, those short loops?
I figure we were missing one of those (not really probably, I just can't find one here), so here it is SNES style.
I didn't ask for the rules to be changed or simplified. I just found it hard to figure them out piecemeal from reading 3 pages worth of forum posts.
Oh! That's where you have to go to see the rules, ok, I will read that ^^
Is there anywhere you can see a clear breakdown of the rules?
They seem to have gotten ass complicated, I was hoping I could just make a game, enter it into the jam, and call it a day.
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