How it works seems to be quite irrelevant to me, as long as it works. About problems under Linux I cant tell anything, sorry.
Also, auto-generation of specular maps is generally no good idea, because it is hard to guess what should be glossy and what not. I would rather do that in a 2D-editor.
For web-services.. it is nice as long as they are there, in general the whole story is not exactly reliable, I agree in that point. It is just a very quick way of doing a normal map.
There is another limitation, I remember, about texture size. The guy in #blender mentioned that really big textures wont work, so one has to probably scale down to 1024² or similar.
tl;dr: Yes, it is not perfect :)
cemkalyoncu, I dont really understand what you mean by obtaining the diffuse map; this is what we start with, I would consider it given?
Hi, the screenshot tool I'm using has a sound like this, the code is open source, not sure about the sound, but you could contact the developers and ask them. http://getgreenshot.org/
How it works seems to be quite irrelevant to me, as long as it works. About problems under Linux I cant tell anything, sorry.
Also, auto-generation of specular maps is generally no good idea, because it is hard to guess what should be glossy and what not. I would rather do that in a 2D-editor.
For web-services.. it is nice as long as they are there, in general the whole story is not exactly reliable, I agree in that point. It is just a very quick way of doing a normal map.
There is another limitation, I remember, about texture size. The guy in #blender mentioned that really big textures wont work, so one has to probably scale down to 1024² or similar.
tl;dr: Yes, it is not perfect :)
cemkalyoncu, I dont really understand what you mean by obtaining the diffuse map; this is what we start with, I would consider it given?
http://www.smart-page.net/smartnormal/
Hi, just saw this: http://opengameart.org/content/spaceship-construction-blocks
http://neotextureedit.sourceforge.net/
http://www.frecle.net/index.php?show=treed.about (3D tree generator)
http://structuresynth.sourceforge.net/ (3D-vis formula stuff for ppl that like math)
http://www.rinkworks.com/namegen/
http://www.seventhsanctum.com/ (Plot, Character, Name, etc - generators, web-only, all in english)
Yes, does make sense now :)
Also this part:
How do I get paid?
Once your models are approved we will send you the money via PayPal.
sounds like a hidden contest, what is not very attractive. Maybe just because you worded it briefly, but you should make clear how it isn't one.
This is my favourite generator: http://www.rinkworks.com/namegen/
You can let it create full random ones, or, if you got a rough idea, use some very simplified regex formula to get variants over a certain pattern.
(D|T|Th)vs(ie|i|y) for example, gives:
Tewory Daonie Devesie Dardy Dypery Tetasi Thyageie
Thamorie Thipolie Dowarie Tyory Tochai Tyadie Doackie
Where the things in brackets are letters I want, and "v" is for random vowel and "s" is for generic syllable.
https://forum.openmw.org/viewtopic.php?f=6&t=1270&hilit=+bullet
this I know from top of my head, but I now found this list:
http://www.bulletphysics.org/Bullet/phpBB3/viewforum.php?f=17&sid=f7c96f...
Your spaceships look really good. Are these rendered 3D models?
Hi, the screenshot tool I'm using has a sound like this, the code is open source, not sure about the sound, but you could contact the developers and ask them. http://getgreenshot.org/
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