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Wednesday, January 26, 2011 - 02:50

there is a "human-readable" version of the license under http://www.morguefile.com/license/morguefile/

I just quote it quickly:

morgueFile Free License
You are free:
Remix — to adapt the work.
Commercial — to use this work for commercial purposes.
Without Attribution — to use without attributing the original author.
Under the following conditions:
Stand alone basis — You can not sell, license, sublicense, rent, transfer or distribute this image exactly as it is without alteration.
Ownership — You may not claim ownership of this image in its original state.
Any of the above conditions can be waived if you get permission from the contributor.
Nothing in this license impairs or restricts the author's moral rights.

 

Sounds good to me, but im just amateur in this legal stuff.

In case it is about the conditions for unaltered pictures, the images can still serve as textures, where I see the main purpose anyway.

Tuesday, January 25, 2011 - 00:05

 

this is neither concept art nor public domain, but instead of making a new thread i thought i put it here, as its kinda close in both points:

http://www.morguefile.com

photo stock database, basically all allowed except distribution or claiming rights on unaltered images. My second favorite next to http://www.imageafter.com

the search options seem to enable very quick finds, when you know what you are looking for. Having something similar for OGA would be just awesome ;)

 

Friday, January 7, 2011 - 06:48

Tabletop:

http://1.bp.blogspot.com/_ts1HdLGjywM/Sg35B-YC8HI/AAAAAAAAF7s/m9otZAjoO8...

think of it like a RTS game, without PC

 

Roleplay:

http://zion.adm.at/~moosbach/wp-content/uploads/2009/03/dscn0891.jpg

every player has a character sheet, one of the guys is the game master, its all pure descriptive, he tells how the scenery looks like, the players describe their actions, rulesets and dices help to manage various situations. Its also called pen&paper

Monday, December 20, 2010 - 22:20

nice weapons! good to see some of the not-so-usual ones as well

Monday, December 20, 2010 - 22:15

some technical infos about quad/tri-count, used textures, size of these etc would be good. As a sword is "just" an item that one or probably most of the guys on screen hold in their hands, its good to know, if its lowpoly enough to be rendered a dozen times without killing the fps. If its highpoly it still might be useful as decoration, e.g. in hands of a statue.

Good job for a first sword. Classy design, no silly/fancy stuff on it ;)

Monday, December 20, 2010 - 22:08

yes like it too. appears desparated, but dangerous to me, a tortured torturer. well done!

Wednesday, December 15, 2010 - 10:33

Thanks for that, wasnt aware of it.

Guess there are tons of other traps to be aware of, but I am quite optimistic that I discover these together with gaining some animation experience. What I produce atm, isnt worth exporting anyway ;)

 

Tuesday, December 14, 2010 - 10:10

Solved.

Just for the laughs: I somehow managed to add the armature modifier twice to the mesh.... results in a double effect, as it seems. I searched the problem within a too close range, obviously.

Regardless, thanks for help ;)

 

Monday, December 13, 2010 - 21:57

I checked it, all assignments are like they should be so far. The rotation is exactly doubled, bone rotation for 45 degrees results in 90 degree mesh rotation.

I made a screenshot, maybe someone detects something weird on it ;) http://imagebin.org/127817

 

Friday, November 26, 2010 - 11:45

Just found that article, maybe it is of interest:

http://www.harkyman.com/2010/11/26/recording-ik-movement-into-fk-bones/

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