Primary tabs

Comments by User

Monday, March 21, 2011 - 22:21

Thank you,

Hey, i have fun making them and contributing to OGA, so i wont stop soon, plus i have a pretty big list of things i'd like to make :P

I'm still learning a bunch, no more bent arms and trying to keep poly lower for exemple :)

Monday, March 21, 2011 - 22:00

Yep, added GNU/GPL 3

Enjoy!

Thursday, December 9, 2010 - 13:10

submitted for the challenge: Spy Fly

http://opengameart.org/content/spy-fly

Tuesday, September 21, 2010 - 14:23

@rudy85: Thanks, i think you can find the answer here;
http://opengameart.org/content/scorpion#comment-2425

quote: "It turned my computer slower (a quad core ;D}"
Hey, i know the feeling... i made them with a core duo ;)

Sunday, September 19, 2010 - 13:53

@nander: ty

Sunday, September 19, 2010 - 13:50

@Pompei2: Ty, yeah i didn't make them with 3d games in mind. But i did put details that wouldn't be picked up by projects with isometric view like in osare, but could be useful for 3d games.

Example:
http://boomz.me/file/sunburn-20100919T173214-rgrhmy5.jpg

But like mentioned on irc, there's tutorials to reduce the poly count and possibly make them usable for 3d gaming.

http://www.youtube.com/watch?v=m9-dthbtg7U

Go for it if you want!
after all the models are released cc-by 3.0 :)

@WeaponGuy: nope, not texturing or animating either.

@Anon: Thanks, just hope they'll be useful :)

Sunday, September 19, 2010 - 12:55

@Pompei2: Well pfunked mentioned something about antlion having a "spit" for range attack. For this one, i would guess the same spit attack for range and i made hands, instead of claws, so he could possibly be armed with weapons and shield.

@WeaponGuy: Ty :)

@remaxim: Thanks, i make/sculpt the parts with sculptris and assemble them in blender.

http://www.sculptris.com/

It's a free modeling software for windows, the limited tools it has, actually makes it easy to use.

Thursday, September 16, 2010 - 17:28

Nice, i did a texture awhile ago for a sword/falcata with runic/magic symbols
I embedded them in the blade, here -> http://unvanquished.net/forum/index.php?topic=158.0

Friday, September 3, 2010 - 15:20

This is why i included the psd file (raw data) in the 7zip, so people interested can pick/mod any parts of it. Anyway i added another zip file with parts separated for the blue iris and added a desaturated one.

Friday, September 3, 2010 - 11:28

ty :)

Pages