Do any of you guys know good places/sites where I could let people know about it? It needs people who want to make a game with it, so that it goes in the right direction from here.
CruzR, check if you have libfreetype6-dev package installed. But you might be right because libraries in /usr/include/ didn't work for me. Try adding the following line to CMakeLists.txt in the main folder and tell me if it helps:
include_directories(/usr/include/)
Although it seems to have found /usr/include/FTGL, so idk...
As for the type of game engine, while it's kind of all purpose. It basically has a window that you can draw on, a way to play sounds, keyboard/mouse input, stuff you need to make a game. :P Here are some screens from expiriments with it, mostly to help me understand how I should go about implementing things (there are a ton of ways lol!)
Er, the images are to big...try selecting the text below them and dragging right or something...
This is the networking example I mentioned on #OpenGameArt running with the server and two clients all on localhost. It's extreamly basic and all you can do is try to collect dandilions faster than everyone else.
Here's a quite old one. What you see is a FBO drawn with a GLSL shader for this paused screen. The game contains scene blending, i.e. fading from the menu to the game and a bunch of other things, such as in-game level editing, and also yellow jackets.
An overworld for something I was thinking about. You can walk around and enter minigames, collect things from 1 minigame that are needed in another and so on. I also made a map editor as a seperate executable. The next four screenshots are minigames within this one.
A working bejeweled with horrible, horrible graphics.
Yes, that is breakout lvl 1...
Digger with a shop. Pixel collisions FTW! No but really, there's more below, that you can't see here.
I didn't get any jewels in this screenshot. :/ BTW Brandon, here's where I used your completion sound, complete with realtime pitch-shifting.
Annd....
Yup, it's a place to paint with custom GLSL brushes!
As you can see, none of them are complete games lol, but they are playable and they are only not complete cause I am lazy.
Yup! It's 100% my work and CC0.
Haha, this was actually a hack on Meadow Thoughts to make it more applicable to games.
Thanks!
Done: http://www.youtube.com/watch?v=4ryKs1nG13Q :)
Sure, they seem to use a texture that's not in the current Blender (probably used Farsthary's planet texture) but you might find useful parts anyhow.
It was years ago, I recall just having discovered how to use Audacity and having a microphone.
I made a simple website for it http://queatz.com/
Do any of you guys know good places/sites where I could let people know about it? It needs people who want to make a game with it, so that it goes in the right direction from here.
CruzR, check if you have libfreetype6-dev package installed. But you might be right because libraries in /usr/include/ didn't work for me. Try adding the following line to CMakeLists.txt in the main folder and tell me if it helps:
include_directories(/usr/include/)
Although it seems to have found /usr/include/FTGL, so idk...
As for the type of game engine, while it's kind of all purpose. It basically has a window that you can draw on, a way to play sounds, keyboard/mouse input, stuff you need to make a game. :P Here are some screens from expiriments with it, mostly to help me understand how I should go about implementing things (there are a ton of ways lol!)
Er, the images are to big...try selecting the text below them and dragging right or something...
This is the networking example I mentioned on #OpenGameArt running with the server and two clients all on localhost. It's extreamly basic and all you can do is try to collect dandilions faster than everyone else.
Here's a quite old one. What you see is a FBO drawn with a GLSL shader for this paused screen. The game contains scene blending, i.e. fading from the menu to the game and a bunch of other things, such as in-game level editing, and also yellow jackets.
An overworld for something I was thinking about. You can walk around and enter minigames, collect things from 1 minigame that are needed in another and so on. I also made a map editor as a seperate executable. The next four screenshots are minigames within this one.
A working bejeweled with horrible, horrible graphics.
Yes, that is breakout lvl 1...
Digger with a shop. Pixel collisions FTW! No but really, there's more below, that you can't see here.
I didn't get any jewels in this screenshot. :/ BTW Brandon, here's where I used your completion sound, complete with realtime pitch-shifting.
Annd....
Yup, it's a place to paint with custom GLSL brushes!
As you can see, none of them are complete games lol, but they are playable and they are only not complete cause I am lazy.
Hehe, thanks. Took me about an hour in all.
okay here's another: http://opengameart.org/content/flora-pack
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