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Wednesday, October 10, 2012 - 07:50

First time I clicked the Averguard temple door (with the Key in inventory), the game crashclosed abruptly. Could not reproduce, next time it worked fine (giving a message & Log update to go back to the questgiver).

Monday, September 10, 2012 - 17:48

That's really neat, I've thought of such a feature often when using irc!

Still as Bart said, it would fracture the community.

Tuesday, September 4, 2012 - 23:08

The tentacles&eye thing is pretty cool

Monday, October 10, 2011 - 23:49

Hello. I made 4 concept arts.

Monday, October 10, 2011 - 23:49

Hello. I made 4 concept arts.

Tuesday, September 20, 2011 - 02:57

This is very awesome

Saturday, July 23, 2011 - 16:48


Tuesday, July 12, 2011 - 12:41

"What sort of frame rate are you getting when this happens?" 

The framerate number is something between 2 and 8, both in the new build and before, and both in the town dialogue and outside, and both with shaders and without. Sorry about talking of the big keyboard/mouse differences; I think I thought that just because keyboard lag is not as easily noticable.

Sunday, June 26, 2011 - 15:47

I tried turning off the shader options in the configuration program; it started crashing rapidly then.

Saturday, June 25, 2011 - 13:09

I tried it on Windows, it was playable & promising.

Some notes:

1) The AI declares a war on me, then sends hordes and hordes of settlers into my territories to be slaughtered, and only a few real units. If I don't kill the settlers, the settlers usually just hang around in my territory, doing nothing.

2) Mouse controls have a very laggy response. Every time I click with the mouse, it takes almost a second or so for it to have an effect; if I move my mouse after clicking, it reads it as the click to the current location of the mouse, rather than to the location of the mouse at the time of the click. Keyboard doesn't have similar laggy response.

3) Where is the project going? Right now it's a very close Civilizations clone; will it be getting some more differentiating gameplay elements? That would be a good thing to do because, like they say, if I wanted to play Civilization I'd just play Civilization. Going with a fantasy theme is always a good way to insert arbitrary interesting gameplay mechanics; of course there are other ways to do that too.

4) The AI doesn't like attacking enough; eg if I end my chariot's (4 attack / 1 defence) turn next to some of his peasants (1 attack / 1 defence), he often doesn't attack me with them although it would be the obvious thing to do.

5) Having the minimap on the main screen at all times would greatly help quick moving-around-the-map. The minimap could use more natural colors instead of the current bright blue & green.

6) I had it crash once when viewing the dialog that lists foreign civilizations. It didn't happen again upon reloading.


EDIT: does Power do anything besides giving one-time bonuses at unknown thresholds?