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Wednesday, June 1, 2011 - 17:41

Not hosting the source on SourceForge is probably against the terms of use of SourceForge.

Friday, May 20, 2011 - 23:05

The alternative is doing homework

Tuesday, May 17, 2011 - 21:45

@pennomi, I'm not really interested in changing my work according to the feedback of the general public; a system where everyone simply draws over previous iterations by other people & posts the work himself, would be better.

 

Especially as concept art assets of different creatures don't have to be as visibly consistent with each other as other assets, because they will never be shown in the game; so it's ok to eg draw with the unantialiased pencil tool in ms paint over a carefully done piece made in photoshop.

 

Also, pennomi = eyerouge/snowsomething?

Tuesday, May 17, 2011 - 03:44

Oki, I tried making a conceptart for an ogre:

Monday, May 16, 2011 - 15:48

Hello.

I support the idea. I am strongly for consistent sets myself.

It looks like you want consistency in 2 ways:

1) For each entry of a creature, you want different assets of the same creature, where those assets don't contradict each other in their depiction of the idea of the creature (eg: you have creature entry A; it has 2 3d-models made by different people, & 3 concept arts & 4 sound effects & a pixelart figure related to it; and all those should be visibly consistent with each other in that they should visibly depict the same creature (where the creature is defined through the assets themselves); so each new asset has to strive for consistency with all previous ones of the same entry; so as increasingly many assets are added, the definition of that creature is narrowed down. With this policy, freedom of design decreases in time, so a late-comer has to be extremely careful; there are many ways you could handle it - when a late joiner finds that he doesn't like the design forced by the previous assets of the monster entry, he could start a new monster entry; but then you'd have to keep it in check because if everyone just starts a new monster entry - and surely people generally DON'T want to copy other designs but rather start from scratch so starting from scratch will be very tempting - it will ruin this entire part of consistency. Also you'd need some potentially controversial moderation for consistency checks...).

2) You want different entries of creatures to have some assets of the same type, which are consistent with each other (eg: you have creature entries A, B & C as your entire current creature database. A has a model X made by one person, B has a model Y made by another person. Then if yet another contributor appears who wants to make a model of C - then you want to enforce or at least suggest him to strive for a style similar to either X or Y... I'm not sure how this would work out)

Friday, March 25, 2011 - 03:55

Thanks, but I think that sort of modifications should be done per specific use, by the developer of that specific use. (also I don't have any source files where the red roofs would be on separate layers)

Thursday, March 17, 2011 - 20:42

I like games where light works like that (that the only light source in the game is an imaginary lightsource on the location of the player character, and as he moves around, shadows created by that lightsource move around in cool ways). Which is mostly eye candy, I guess, but it's a nice eye candy still.

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