Hey! Just played through level 7. I like the revisions. I replayed the tutorial too. The new mechanic is helpful. Here are a couple other things I noticed this time through. I hope it helps.
[1] I noticed that when I finish a level, and timetravel blocks are still counting down if I click anywhere except the next level button it seems like I can get stuck on that level.
[2] Every couple of minutes or so there is a momentary interuption in the soundtrack and this message is in my js console...
> (index):1 Uncaught (in promise) DOMException: The play() request was interrupted by a call to pause().
I enjoyed this from tutorial through 4-6 or so and then had to stop ust because I could easily have spent too much time on it. So, it has that progressively addictive quality (at least for me). I didn't understand the how the time travel worked at first, but I suppose that's an intentional partof the puzzle?
I also briefly got stuck after the tutorial because I didn't realize that I was supposed to click on the highlighted level. On my browser it looked more like the highlighted level was grayed out, indicating "complete". Felt kinda goofy once I realized that was the next one...so I guess it's mostly on me. I think a lot of puzzlegamers would get the visual que pretty easily, but I'm more a person who likes an obvious instruction, atleast for things than't arn't meant to be figured out as a opuzzle.
It's a great idea. I look forward to trying out your revisions when you get to them.
Awesome. I look forward to playing it through.
Hey! Just played through level 7. I like the revisions. I replayed the tutorial too. The new mechanic is helpful. Here are a couple other things I noticed this time through. I hope it helps.
[1] I noticed that when I finish a level, and timetravel blocks are still counting down if I click anywhere except the next level button it seems like I can get stuck on that level.
[2] Every couple of minutes or so there is a momentary interuption in the soundtrack and this message is in my js console...
> (index):1 Uncaught (in promise) DOMException: The play() request was interrupted by a call to pause().
I enjoyed this from tutorial through 4-6 or so and then had to stop ust because I could easily have spent too much time on it. So, it has that progressively addictive quality (at least for me). I didn't understand the how the time travel worked at first, but I suppose that's an intentional partof the puzzle?
I also briefly got stuck after the tutorial because I didn't realize that I was supposed to click on the highlighted level. On my browser it looked more like the highlighted level was grayed out, indicating "complete". Felt kinda goofy once I realized that was the next one...so I guess it's mostly on me. I think a lot of puzzlegamers would get the visual que pretty easily, but I'm more a person who likes an obvious instruction, atleast for things than't arn't meant to be figured out as a opuzzle.
It's a great idea. I look forward to trying out your revisions when you get to them.