Looks great, I only wonder about the steel - what exactly was your reference material? It doesn't look very steel-like to me, especially not the steel that was used to forge swords and other weapons (the pack is called "Medieval"). Iron and others are nice - scale looks like it might be steel, but the pure steel itself looks to me more like an ice.
Yeah I thought so too, I could hardly believe I found something weird in model made by you (btw, incredible work there man!)
Ehh, this means something is quite wrong with Blender import of OBJs, because the problem was already visible in Blender, even before I exported to IQM.
One thing - I loaded this model into my engine and noticed some problems with the light on one side of the chest and on its back. After turning on normal visualisation and checking the model in Blender it seems that you didn't merge vertices on one side and back of the chest (they don't share normal but have normals of their own pointing in opposite directions, unlike correct side and front of the chest).
They create sort of T-junction which shows artifacts + breaks lighting, worth correcting by merging these vertices together.
if it works okay in OBJ then ignore my comment - I imported this file into Blender, so there is always a chance that the process broke it.
Looks great, I only wonder about the steel - what exactly was your reference material? It doesn't look very steel-like to me, especially not the steel that was used to forge swords and other weapons (the pack is called "Medieval"). Iron and others are nice - scale looks like it might be steel, but the pure steel itself looks to me more like an ice.
Yeah I thought so too, I could hardly believe I found something weird in model made by you (btw, incredible work there man!)
Ehh, this means something is quite wrong with Blender import of OBJs, because the problem was already visible in Blender, even before I exported to IQM.
Sorry for trouble :)
Great model, even though its not my style :)
One thing - I loaded this model into my engine and noticed some problems with the light on one side of the chest and on its back. After turning on normal visualisation and checking the model in Blender it seems that you didn't merge vertices on one side and back of the chest (they don't share normal but have normals of their own pointing in opposite directions, unlike correct side and front of the chest).
They create sort of T-junction which shows artifacts + breaks lighting, worth correcting by merging these vertices together.
if it works okay in OBJ then ignore my comment - I imported this file into Blender, so there is always a chance that the process broke it.