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Saturday, December 8, 2018 - 16:49

Pepsi a lot of finding the right assets is just knowing what to look for. You really just have to eye it, but some things that may help are:

  • Knowing the different art styles that video games use, and which ones work nicely together.
  • check the pixel sizes of the images (16x16, 32x32)
  • try not to mix color palettes too much / keep a consistent palette

That's what I do.

Thursday, September 6, 2018 - 00:55


"First you contact me. I will not pay a bounty unless you contact me first."

Thursday, August 30, 2018 - 16:10

MNDD.ecb I understand you are frustrated but you cannot ask willehren to not work on a specific section project when he has no idea who's code is who. This is a problem you should to address to the owner of the project.. not try to prevent everyone else from working on it. Also name calling is a bit ridiculous here

Sunday, July 1, 2018 - 16:48

Alrighty then. Thank you guys for your feedback. and thanks for the article i will look at it and try to add some shading to the panels.

Sunday, July 1, 2018 - 14:47

Are you sure? I feel like the frame just looks... so 2d and boring. Idk maybe it's me. ty though

Thursday, March 15, 2018 - 21:48

This is awesome... I will consider using this in my game.. I will let you know.

Sunday, February 18, 2018 - 18:37

I agree that starting small is extremely important for actually getting sh** done lol. I recommend trying unity or gamemaker. Also I would focus on choosing the engine rather than the programming language if you dont actually know how to program. then learning how to program in the language that the engine uses. start with 2d, at least breifly and stick with either python, c++, java or c#. and google is your best friend. even googling something similair to your posted forum question would probably take you right where you needed to go.

Sunday, February 18, 2018 - 18:11

Cool ill check that out. And thank you but ill be fine.

Sunday, February 18, 2018 - 17:44

This is the link to the executable... should work for windows x64 bit with opengl support...

oh! controls:

W - jump

A - walk left

D = walk right

space - pick up items. No callback for keyrelease rn  so you just keep picking them up ):



Sunday, February 18, 2018 - 17:41

I like the the way the frame looks.. I just dont know what materials to make mine out of if I  would do something similair to that... ): The game looks cool though! what is it?