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Monday, May 22, 2017 - 23:24

Again, great work :) And no problem, we can easily figure out terrain on our own. You've been a great help. Message me on here if you ever want to help with any of our future projects (we're doing an endless runner and a top down submarine game atm). 

Monday, May 22, 2017 - 20:37

Go for it! Also, if you or anyone else wants to try and make a simple terrain for the cities and launchers to be placed on (the terrain will be placed in front of a separate background) then that would be extremely helpful as well. And of course, we'll be giving credit to anyone who helps.

Monday, May 22, 2017 - 20:16

We may still use it, jjust the last thing we need on that front is a ruined/destroyed version of the city sprite you made, to show it after it's hit by a missile. If you can't do that, no worries, you've already helped more than enough, but we'd certainly appreciate it if you wanted to give it a shot!

Monday, May 22, 2017 - 17:58

Nice work once again. You're right in that the city could maybe be a bit better, but it's definitely still useable. The missiles and smoke trail are great though, so we'll be sure to try and use those at least. Thanks again for all the help!

Monday, May 22, 2017 - 09:24

That's perfect! Just what i had in mind actually. If you want to help further, you could make some missile sprites that match the art scheme you used on the turret, and/or some scifi style buildings/cities that will be used as targets to defend. Think something like the little cities in this https://cdn1.tnwcdn.com/wp-content/blogs.dir/1/files/2012/08/missilecomm..., just with a more retro/futuristic look. So just those other 2 things are what we need really for now :), and thanks a lot for the turret, we'll be sure to credit you when the game is released. 

Sunday, May 21, 2017 - 20:41

Thanks for your interest! For the missile launchers, a simple turreted style would be best, for example, something in the vain of the cannons used in this (though they should look different obviously): http://i.usatoday.net/communitymanager/_photos/game-hunters/2010/02/25/m.... The launchers will snap, point, and fire towards wherever the player taps on the screen, but we can implement all of that easily enough on our own, so it'd be great if you could make the launcher in 2 parts: one sprite for the barrel, and one for the base of it.