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Thursday, June 21, 2018 - 15:11

ok i will prioritize those then as they are different (looks at clock, begins to sweat).

Thursday, June 21, 2018 - 15:09

encouragement appreciated, spring, but dangit! i need better rocks! can you rocks? i need advicccee

Thursday, June 21, 2018 - 02:01

this might be lame, but before i do all the work to make the asset viable, can i get an opinion on whether or not anyone thinks this is worthwhile? 

while making a loading animation i starting coining the thing, and was considering releasing ortho and iso renders of a few choice coins in various colors, also including the blend file so people could make adjustments?

Saturday, June 16, 2018 - 19:21

@Bonsaiheldin not trying to be a jerk, i'm just acerbic by nature. pay me no heed.

@MedicineStorm the only problem i foresee as i fiddle with a viewing widget is the file format; would it be possible for the server to convert files to a standard format or two for the viewer? otherwise, coding support for multiple formats might be unreasonable / i don wanna. Keep in mind that i've not yet researched conversions that could be embedded within the widget itself. If the server prog cannot cope with the formats, i would do that next.

Friday, June 15, 2018 - 14:57

i have gotten to gyonkaiju village and i can't swing on the rope! i was in smallscreen mode, if that matters at all.

i've noticed no further bugs except the big jump when starting from a checkpoint, and that some of the enemies do dumb stuff... mostly during the level with that animated water background (which looks excellent, btw) when you start at chkpnt 1 or 2 the enemey runs into the squid hole and just stays there. not a big deal, just looks funny.

Friday, June 15, 2018 - 14:25

yeah that's pretty dang close. ima use these as a study until i learn how to farking do it, or until someone posts the perfect shell.

thanks for you help, MedicineStorm!

Friday, June 15, 2018 - 14:15

thanks!

d'oh should have searched seashells, not just seashell and shell and whatever. Zabins zrpg beach and related blue carrot looks like it might be a start.

still hope to collect a few more though, so yeah lemme know.

i can't paint these for some reason, this angers me.

Friday, June 15, 2018 - 13:39

am i the only one who thinks that the site works as intended, looks fine, and needs no major overhauls? like, responsive design? what for!? well, maybe it would be nice to broswse art on your phone while you sit on the bus or something, but still... it seems overkill to me. besides, people look at their phones way too much nowadays.

the only things that really need improvement, imho, are the search and browse features which show duplicates (also not a HUGE deal)? also, the tag system is a little clunky, but people choose their own tags, so i don't see how devs could improve without inordinate effort.

all that said, i would get behind Nos. [6] [14] [15] [16] [18]

regarding 18, i have worked with three.js quite a bit and would be happy to try my hand at an iFrame with a 3d model viewer

Saturday, June 9, 2018 - 20:33

can do. will PM when finished (sometime ;p).

Saturday, June 9, 2018 - 20:23

i enjoy slicing and volunteer for B. i dont wanna do the paperdoll one, though, because i don't know how i would organize that, at all.

also, i don't plan on naming the files properly... im just going to make guides and isolate the art and then guillotine in GIMP. throw them all into an archive.

should i create a separate entry when i'm done? or post attachments here?

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