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Friday, December 4, 2020 - 13:45

Thanks, theidiotmachine! We are totally on the same page; i've implemented most of the features you've mentioned already, but these are all great suggestions and reassure me that my choices are in the right direction.

I think your advice on the city is a good idea. The boss is going to take off from the airport as an homage to raiden, so i can briefly pass through a few blocks of the city proper, the rest can be more sparse / industrial as the airport nears. I'm going for near-full destructibility (already coded for and starting the models) so keeping it simple is a good idea. When i have money i can hire people to help with the sequel ;p

Water layers would give it more pep, see attached... I will look into that. Also the trees! I will try that, too.

Thanks again for all your advice.

Sunday, July 19, 2020 - 15:20

This question is extremely interesting. Not trolling; wouldn't any piece of art created by a human being be a derivative of all the things he or she had ever seen, and would that not influence the license of their output?

Would it make any sense to attribute ai-derived works to the algorithm and not the image training and or content?

Whole thing is murky but it gets the wheels spinning...

Wednesday, November 14, 2018 - 17:36

got my ratings in! Had some fun playing these. Hard to pick a favorite, but i most remember Villiagelord. JIROU, Roman Run, and Haydenwoffle were all really strong, as well. Oh yeah, Prototypical DC was fun, too.

got a laugh out of pheonix shooter.

i think it would be cool to work in teams to create more fully formed entries next time around; nevertheless i enjoyed the jam.

@spring i did not find your game confusing in the least

Wednesday, November 14, 2018 - 17:24

on the cabat race rts thing... would the opposing race be like humans that use technology to achieve different stats and abilities / unit types? That might be cool. Just total unit customization, but one race uses genetic engineering and the other just engineering...

Friday, November 2, 2018 - 13:02

@spring thanks for gfx props (that's where all the time went obviously) and yeah the gameplay needs an overhaul... the idea was that you have on-board missiles and you have to match or near the orbital velocity and inclination of your target in order to achieve lock... ech...

@vinnNo.0 that fps looks pretty good from the video... looks like it could be a one-of-a-kind if finished.

gonna start checking these all out today

Thursday, November 1, 2018 - 01:18

well i was 5 minutes too late. 

i started this yesterday (the first opportunity i had) and almost got a playable thing done, but alas it was not to be.

here is the archive of the build i tried to submit to itch, if anyone's interested. It's not great, but maybe i will develop it further who knows. 

https://drive.google.com/file/d/1fNMvo-3dP3jD2vrloQcIPaB6YNGObdPn/view?u...

ugh

Friday, October 19, 2018 - 15:46

yeah, i was super amped, too, but then my boss comes in last week and hands me a stack of TPS reports up to the ceiling. Sux. I will still try to get a simplified submission in, because the jams are awesome and i wanna keep up the participation!

Sunday, September 23, 2018 - 15:58

@withthelove i appreciate your thorough reply, and i agree those are not good reasons. i would include such assets.

for the jam, i was planning on making a sort of dry-run version of the larger game im working on, based on the concepts with totally fresh code and new assets... but if i make something i really like and want that to be one of a kind in the major project, i would not want to release it.

but what i think i'll do is just keep those assets out of the game-jam game and make new, open, models for the jam, then post em here.

i guess i really do have to participate now that ive caused all this trouble!

 

Sunday, September 23, 2018 - 14:30

@withthelove i don't think anyone would ever use the rig, yeah. So long as i know that organizers are open to privacy in one or two items in case i come up with something i don't want to share (or can't... like i make an aircraft that too closely resembles a protected design or something) that's good enough for me.

all-oga is a good goal though, don't get me wrong! if i participate i will be posting everything i can.

Friday, September 21, 2018 - 12:52

regarding rule 2, so we have to post absolutely EVERY asset that we use? all 3d models? all animation rigs? all fonts?

i have one or two things i would like to remain private. One of them, for instance, is an animation rig for a tornado effect which would spawn particles and etc... if i dont post that here, i am disqualified?

i can adjust my plans if we have to post EVERYTHING, but i just want to clarify.

thanks!

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