Primary tabs

Comments by User

Thursday, February 7, 2013 - 10:03

Hey Danimal, I use him now inside the DungeonKeeper Project as "Thief", I hope that is okay for you :)

And I use him even for my how-to-load-models-into-agentkeeper Videos: http://www.youtube.com/watch?v=zLfLRh0C-JI

Sunday, February 3, 2013 - 13:02

Use your nice Mana-Potion for AgentKeeper ( left Top Corner) : http://www.youtube.com/watch?v=04bZbuMBJN4

Sunday, January 27, 2013 - 07:24

hey p0ss, thanks for that Pole. I use it in my Dungen Keeper-alike Game Project : http://www.youtube.com/watch?v=8W77cB_mMiI

Thursday, January 24, 2013 - 12:33

thanks mate ^^

Thursday, January 10, 2013 - 04:37

haha, thats totally cute looking!

Wednesday, January 9, 2013 - 11:46

Hey Surt! Really cool to offer all this Stuff. I totally love your Kobold!

You can see him here in Action, will use him in my game as basis-worker:

https://vimeo.com/56991198

Wednesday, December 26, 2012 - 07:35

I made a Test-Video with your Tilesets.

 

https://vimeo.com/56299411

Wednesday, December 19, 2012 - 07:41

ok, nice you got a PM

Wednesday, December 19, 2012 - 07:05

Yes the OD Repository helps alot to make a jump Start with models that are already working. I will not keep everything, i like to do some stuff in Blender too myself but it helps for a very fast start. And i LOVE the IMP from OD. :)

My Project is in General Open Source, but the Code is not published yet somewhere, but will be sometimes.

Its actually part of the Jadex Agent Framework. I developed 3d Support for the Agent Simulation.

http://www.activecomponents.org/

How to Share my Idea in the freegamedev Board? Don´t know but the Baisic Idea is really Simple. I could just describe how I did it. No wierd if-then-else solution, just binary code according to the neighbors. Maybe i could register there and share my solution in detail.

Of course I just switch the textures! Dont have to use a new Model (that would be very stupid and just produces lots of errors and to many things to...i think to od developers could do that better too) for different materials.

I just load the mesh and load the material dynamic according to the actual Object in the scene. Gold material if it is a gold cube, dirt of dirt and so on...

materials are not fixed to one mesh and one mesh it not fixed to one material.

 

Maybe we should stay in touch and share some ideas! Would be relly interesting for me. And i really love your tileset. 

Sorry for my bad english, i am actually german :)

Wednesday, December 19, 2012 - 03:24

Hey, you did FANTASTIC Work here.

 

I use your Tilesets for my Version of a Dungeon Keeper-Like game.

I use Java as Program Language. My KI is Based on BDI-Software-Agents.

My KI and GameLogic ist okay, but i am a very bad 3d Artist....so what you did here is really really AWESOME.

 

I created an algorithm to choose always the correct Tileset inside the Szene according to the Neighboors. I post some Screenshots here. I use several different Textures on your Tilesets, for example the Reinforced Wall etc. 

I am looking forward for some Tilesets that look a little bit like the Reinforced Wall from the Original Dungeon Keeper. Maybe I have to make them myself, have to get more used to Blender ^^

Screen01

Screen02

Screen02

Fullsized Links:

http://dl.dropbox.com/u/4102513/dk4.jpg

http://dl.dropbox.com/u/4102513/dk06.jpg