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Sunday, January 20, 2013 - 13:15

In Paint.net you can choose "Next neighbor" as the interpolation method within the rescaling menu.

This way you avoid the blurry effect. Makes it a bit easier, but you still have to do some work by hand.

Wednesday, January 16, 2013 - 16:49

Thanks, very nice animations!

Thursday, January 10, 2013 - 18:36

Simple but nice, should be useful as particles for emitters too.

Tuesday, January 1, 2013 - 13:17

I did read that. And now I noticed that I was just too dumb to use the search function for textures properly... Mixed up textures and 2d arts and was kind of confused with the results in your video. -.-

Sorry about that, and a happy new year ! ;-)

Tuesday, January 1, 2013 - 13:02

Nice idea, but did you use somekind of hidden "favorites" counter?! Looks more like a "random art assets from 2012"-video to me. Dont get me wrong, those are some very nice contributions, but saying "This is top favorited from 2012", while the community from the site itself says something different is somekind of... weird.

Monday, December 31, 2012 - 06:20

Nice sprites and a sweet game. Thanks :)

Sunday, December 23, 2012 - 06:26

Nice game. But I got stuck at the level where I should get the weapon upgrade. I took it, killed all asteroids and now im there floating in the empty space and the game wont continue...

And a little bug. Exactly every 5th bullet flies threw enemies. I guess there is a for loop with a "<" instead of a "<=" somewhere.

Wednesday, December 19, 2012 - 11:36

Have you thought about instead of creating a fork to try to contribute directly to it? I am not sure how your ideas work together with Clints prefered direction, but I think one enhanced version is much nicer then two versions with special enhancements in different directions.

 

Wednesday, December 19, 2012 - 11:26

I cant see any waterwarks on this site. Not on the preview version nor on the direct links...

Sunday, December 16, 2012 - 15:29

Wow. I love it!

Very nice contribution, thanks alot!

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