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Monday, May 28, 2012 - 23:32

@Redshrike that link is "broken", but you just have to remove the space at the end of the link.

Tuesday, May 8, 2012 - 15:57

Thanks, very nice!

Friday, May 4, 2012 - 11:34

"2) The ability to zoom in on image previews. Specifically for pixel art, it can sometimes be very hard to judge the quality of pixel art if it is displayed at native resolution. Right now when I come across a piece of pixel art on OGA I have to save the image to my hard drive and use an image viewer application to zoom in on the image. Unfortunately, I imagine this probably wouldn't be trivial to implement."


I dont think its really that hard to implement. Actually to scale it up you can just set the width or height to something bigger then the actual image is

Get the original dimensions and just double that.  i.E. php -> getimagesize() 

Example: (same image)


Problem for pixel art is that it may become blurry, (browser dependant)

Friday, April 20, 2012 - 06:51

Thanks for the nice feedback. As requested I have added transparent png's, im going to update the weapon set later too. Just takes a little bit...

Thursday, April 19, 2012 - 16:25

I am sorry if this sounds rude, but do you think that someone who can code a game is not able to draw something like this in less then 5 minutes using mspaint?

Monday, April 2, 2012 - 04:59

Very nice job from both of you! Thanks for sharing!

Tuesday, February 28, 2012 - 14:48

Very impressive what you have made with just 256 pixels...

Tuesday, February 28, 2012 - 06:17

Nice sprites and a nice game you made there!

Monday, February 27, 2012 - 18:17

Thanks for sharing, but i personally miss some shading.

Just made a quick draw-over to show you what I mean.

Redraw Example

Thursday, February 23, 2012 - 18:43

Haha, really awesome! gun_shot_01 is my fav.