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Monday, January 21, 2019 - 17:11

Corey Archer is there any reason these bases would not work?

 

Personally, I would recomend not keeping your current base. It will cause you problems down the line. Assuming that you agree with me on that and the above bases do not work for you, do you want to learn how to do it yourself or do you want someone else to make them for you? "Help" is an ambiguous term.

Saturday, January 19, 2019 - 13:13

LOL, I feel stupid. I just got done looking at your uploads >.<;

MedicineStorm I found a decent way to find "gentle" songs. Do a search with "Joth" as the submitter. I think you will find that a lot of the results qualify.

Anyway, keep up the good work!

Friday, January 18, 2019 - 14:45

First I agree with MedicineStorm and Chasersgaming. I have found "gentle" music, but I do brute force searches and it does seem less common.

Now I would like to take this opportunity to "share a little". I hope you don't mind.

There is no easy way to find music on OGA. You try your best with the search engine (or give up and use it as a license filter only) and then grind it out. There is no way to see a preview of the songs. You have to listen to each song you choose to give a chance to for a few seconds just to know if it was worth setting aside as a cannadite. Then when you have your canadites they never go together. You always end up letting a really good song or two go just because it does not sound good with the other songs.

If you want your songs to be as helpful as possible do not make "songs" make "OST"s. That way when someone stumbles across one of your songs and checks your contributions to see if you uploaded anything else like it, they will find your other songs that go with it. This greatly enhances the chance that any of your songs get used. This is the difference between a random sprite sheet and a LPC sprite sheet.

Oh, also use the collections feature. This lets you tell people who are searching what songs are in the "OST". Plus you can include songs you did not upload in your OST this way. This has the benefit of if I stumble on the other person's contribution it will list your collection (which has your songs in it) on that page. But please keep the license options consitent in your OST collections. There should be at least 1 license that applies to every song in it. It makes the legal side of game dev simpler to not have to use 3 or 4 different licenses.

 

P.S. Great work on your songs!

Thursday, August 23, 2018 - 09:40

@withthelove

Can someone in a different timezone check that for me?

Here is what I have:

Submissions open from October 1st 2018 at 1:00 AM to November 1st 2018 at 12:59 AM

I live in the eastern time zone. So it changes per user. Host's time zone, target audiences time zone, or GMT are all good ways of handleing it we just need to know when.

(This Jam just barely misses daylight savings time...)

Well, just as a logo can uniquely identify a game or studio, so can a particular piece of music or sound effect.  Think of logos that have a unique song or sound that play with them, like the old 20th century fox fanfare.

I forgot about sounds/jingles on logos. That is an extremely valid exemption.

Wednesday, August 22, 2018 - 21:31

@withthelove

Rules got pretty detailed, if the stictlers out there would care to review them and give me their feedback that would be great.

Guess that includes me...

All Fall Rules Questions:

Rule #1 "Game must be made from the start of the jam. Planning ahead is okay."
This is stricter than the summer jam. Was that the intent? In the summer jam we were allowed to get our assets ready in advance as long as we did not start programming (even on game engines). This strictly interpreted means I can not start making assets until the jam starts (though I can still do the concept art stuff). This has no affect on gathering assets, tools, etc. You just can not put them together or make any.

Also what about single picture assets (rpg enemies, profiles, some levels, gui, etc.)? If I draw out a nice concept and I like how it looks do I have to redraw it once the jam starts?

Rule #2 "... October 31, 2018 11:59 PM"
What time zone? Or do you mean exactly when the jam  closes (Whenever that happens to be).

Rule #3 "A URL pointing to the asset on OpenGameArt.org"
In the case of a derivative asset: the original, the derivative, or both? License text may affect this.

Rule #4 "Logos, title screens and title music are exempted from Rule #2 and Rule #3."
Why is the title music exempt? Can I play the title music during the game? How many songs can I use for title music? (Trading card games teach horible things...)

Other Questions:

  • How should we handle teams? I know we had some in the summer jam, but the rules have just kind of ignored it. My guess is that one team member is chosen to "enter the jam" and that person is in charge of posting on itch.io, turning in the game, and makeing sure the games get rated (regardless as to how the rating is actually done (split vs average)). Each team (even solo) gets a vote not each team member.
  • Is windows playable required or just highly encouraged.
  • Can we start planning now?

Those are my questions for now. Sorry, if I took too long.

Wednesday, August 22, 2018 - 14:43

I think web playable only should be allowed. They can still be played on windows and made up 7 of the 20 entries this year. You might want to consider a restriction on plugin requirements like flash and unity player. Other than that, I think it is good.

Wednesday, August 22, 2018 - 08:12

@MedicineStorm I look forward to working with you. I do not plan to get started until the rules are up and we are given the go ahead. So no, I have no ideas on what kind of game to make just yet. I like characters so I would lean toward a mascot platformer or rpg like game, but I have never produced art at that scale before so I am open to suggestions.

 

@Spring That sound like a lot of fun.

Wednesday, August 22, 2018 - 00:52

My guess is the rules will be largely similar to the summer game jam, but with a stricter art requirement. Is that correct? In that case you got about 8 days to set this up so we can start preparing next month. :) And I think October is as good as it is going to get.

 

Can I join a team this time? I want to learn all of the skills of game dev and I need to work on my drawing. Plus, I could use the team experience. Does anyone want a 2D artist? (I drew the meteors in PREP-Hydro Jet in less than one day.)

Wednesday, August 22, 2018 - 00:39

I like the idea of having two jams. The more loose summer jam and the more strict fall one seems to meet a lot of the requests people have been talking about here. Though, moving the summer one a little earlier in the year might be a good idea. As it is I feel like "What? We just did one of those!" and unfortionately the fall one just can't be moved any later back. : /

 

I am not sure I can handle more than two of these a year. Though I guess we will find out soon huh.

Monday, August 20, 2018 - 08:42

Personally, I think we should make an effort to actually use the art challenge art next year, but I think it should be an informal thing. Doing this would encourage people to particpate in those more, which I feel is good for the platform. However, if we get too strict with the art requirements I worry we would end up losing entries like "Deymon: The Traveling Mercenary" and "Kymiball", which realied heavily on not open source characters. Granted we might get something cool in exchange, but I doubt that moving the OGA Game Jam further away from a typical use case of the website is a good plan.

 

Speeking of art challenges would it be possible to see two art challenges a month please. I would like to keep the current ones (but on a regularly scheduled basis so I know when they are), and add a month long one every month for people who spend more time on thier assets (like 3D modelers tend to do.). I also think it would be cool to see the art contest use a Grand Prix scoreing system for a seasonal/annual art challenge winner so we see people participate in more challenges. Probably not the place to ask, but I do not know where is.

 

@Spring I beat Deymon in time to rate it. The boss can be easily beaten at about level 5. You know you are ready when all of the common enemies stop doing any damage unless they do a charge attack. The grind is not that bad, but it kind of messes up the experience.

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