You made a game that has no tutorial, plays like no other game I have ever seen, and uses right click to talk/interact. In addition to that the autoscrolling text is hard enough to read that I could not follow all of the conversations, the game does not have a propper ending and there is at least one bug that significantly shortens the playable section of the game.
Yes, making games is a lot of work. Making the best game is even harder. You know that better than I do. So then what are you going to do moving forward? If you want to be the best you need to keep growing. What got you here will not get you there.
Alternatively, you can step back and look at the journey. What did you learn? Did you make any friends along the way? What about cool life experiences that happened while particpating? Game jams have so much more to offer than a number one next to the name of your game. Remember the only prizes in this game jam are the ones we made for ourselves.
I understand you are tired, I think most of us are, but even so do not be discouraged. You did a good job.
It sounds like there has been a lot of cool stories from this game jam. I probably would not have finished if the people in my life had not insisted I keep going back to work on the game.
@withthelove Here is how I have been handling the "Art Challenge" ratings. By default everone gets a one star (because otherwise it won't submit the rating). If after playing the game I can look at this collection https://opengameart.org/content/oga-art-challenge and remember seeing any of those assets I add stars. I consider 6 assets from that collection to be a 5 star rating. In this method it is not just about using the assets, but using them prominently and memorably. That said I have given out a lot of one stars in this category. My game would get one too if I rated it. Though I think we are allowed to be subjective in our opinions. If I was wrong though let me know, because I have some reviews to change.
Has anyone else been getting a lot of antivirus complaints? AVG has pestered me on every game I have run on my computer. Yulpers is probably fine in case you were wondering. ;)
I am glad to hear you have had more time to work on the game than I thought. How has your entry been doing? I saw the neon NES controllers and grid pattern. I think they look pretty cool and am looking forward to seeing what you do with them. :)
It is a little late, but welcome aboard! Everyone I have talked to in this gam jam has been very nice, so if you need any help feel free to ask. That said we are nearing the end of the jam so I can not guarantee we will be able to help you in time, but when reasonable we try. Good luck and have fun!
Incase you are not familiar with the project management end of game design, I would suggest you find out what the most inportant parts of your game are and give priority to them when making your game. Otherwise when you have to cut corners you might have to make some nasty cuts.
@Spring in one month you made an amazing sounding game that is probably far longer than anything anyone else made. I am sure you did fine. Your's is one of the I hope I can make an entry that good games.
In the end all games are unfinished, one day the developer(s) just move on. There are always some bugs, a way it could have been made to run a little better, a few story telling elements you would like to tweak, or some other features that just did not make the cut. Don't beat yourself up about that. We have limited time and resources. We do the best we can and keep moving. That is how it works, especially in game jams were we can't invest over 300 man years and a million dollars on the game. ;)
Enjoy the "rest" I am sure you earned it. I look forward to playing your game after the jam.
That said I miss managed my time and built all of the "not game" features first so do not be expecting to see a lot me the next week.
Also by Spring, but I don't think he is using this one. :) Anyway let me know what you think. Am I still on track? Also how many are you looking for and for what purposes?
I am sorry it took me so long to respond to this. Congratulations everyone!
@Spring
You made a game that has no tutorial, plays like no other game I have ever seen, and uses right click to talk/interact. In addition to that the autoscrolling text is hard enough to read that I could not follow all of the conversations, the game does not have a propper ending and there is at least one bug that significantly shortens the playable section of the game.
Yet in spite of that you finished #5 Overall by vote (#6 by itch.io's calculation) and where winner of the OGA Favorite ( https://opengameart.org/forumtopic/oga-jam-results ). You did really well.
Yes, making games is a lot of work. Making the best game is even harder. You know that better than I do. So then what are you going to do moving forward? If you want to be the best you need to keep growing. What got you here will not get you there.
Alternatively, you can step back and look at the journey. What did you learn? Did you make any friends along the way? What about cool life experiences that happened while particpating? Game jams have so much more to offer than a number one next to the name of your game. Remember the only prizes in this game jam are the ones we made for ourselves.
I understand you are tired, I think most of us are, but even so do not be discouraged. You did a good job.
It sounds like there has been a lot of cool stories from this game jam. I probably would not have finished if the people in my life had not insisted I keep going back to work on the game.
@withthelove Here is how I have been handling the "Art Challenge" ratings. By default everone gets a one star (because otherwise it won't submit the rating). If after playing the game I can look at this collection https://opengameart.org/content/oga-art-challenge and remember seeing any of those assets I add stars. I consider 6 assets from that collection to be a 5 star rating. In this method it is not just about using the assets, but using them prominently and memorably. That said I have given out a lot of one stars in this category. My game would get one too if I rated it. Though I think we are allowed to be subjective in our opinions. If I was wrong though let me know, because I have some reviews to change.
Has anyone else been getting a lot of antivirus complaints? AVG has pestered me on every game I have run on my computer. Yulpers is probably fine in case you were wondering. ;)
@chasersgaming Thanks! :)
Voting is open! Good job everybody! So real quick, how do we vote again? I am not sure if that got covered anywhere.
@withthelove You had me worried you wouldn't make it in time. Good job.
@MayorofGaming I'm sorry. Also that video link is weird combination of really funny and really sad.
Why do you not like space bar to jump? I have never had any problems with it and would like to know "Why not do that?". Just curious.
I am glad to hear you have had more time to work on the game than I thought. How has your entry been doing? I saw the neon NES controllers and grid pattern. I think they look pretty cool and am looking forward to seeing what you do with them. :)
It is a little late, but welcome aboard! Everyone I have talked to in this gam jam has been very nice, so if you need any help feel free to ask. That said we are nearing the end of the jam so I can not guarantee we will be able to help you in time, but when reasonable we try. Good luck and have fun!
Incase you are not familiar with the project management end of game design, I would suggest you find out what the most inportant parts of your game are and give priority to them when making your game. Otherwise when you have to cut corners you might have to make some nasty cuts.
@Spring in one month you made an amazing sounding game that is probably far longer than anything anyone else made. I am sure you did fine. Your's is one of the I hope I can make an entry that good games.
In the end all games are unfinished, one day the developer(s) just move on. There are always some bugs, a way it could have been made to run a little better, a few story telling elements you would like to tweak, or some other features that just did not make the cut. Don't beat yourself up about that. We have limited time and resources. We do the best we can and keep moving. That is how it works, especially in game jams were we can't invest over 300 man years and a million dollars on the game. ;)
Enjoy the "rest" I am sure you earned it. I look forward to playing your game after the jam.
That said I miss managed my time and built all of the "not game" features first so do not be expecting to see a lot me the next week.
@MayorofGaming: stumbled across another one you might like: https://opengameart.org/content/bottomless-pit-man-ost-in-progress
Also by Spring, but I don't think he is using this one. :) Anyway let me know what you think. Am I still on track? Also how many are you looking for and for what purposes?
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