In general I'm interested in a liberal licensed lightweight C library (not C++) with atomic operations - but I still have a lot of PCG evaluation to do - WIP not ready for standardisation.
GPL could classify as a jurisdiction-virus: One of its symptoms is the inability to merge with non-GPL artifacts - another the urge to assimilate and spread itself.
Why always the usual "make a game in x-days and then throw it away"-contest? Some kind of "game-incubator-contest" may be worth more than a shovelware game contest in the long run (ie. feeding contributions back to opengameart.org).
Something along the lines of: "Make a small playable demonstrator using opengameart.org content, set a realistic roadmap and todolist for the near-future and establish a vision, setup an online collaboration workspace and a project webpage."
Focus should be on realistic and do-able in a human time scale - I have seen too many (open) games die.
As for prizes I favor the scheme where lots of winners (basically no losers) get at least some $ (or a badge) - because as bart pointed out there is no point in taking part when the probability of winning *anything* is very low. And if you don't win anything you are disapointed and maybe don't try on. But the distribution of money may still have a steep curve to encourage improvements. Similar to highscore breaking.
> I would be so happy if someone ended up making a ff-style RPG for this.
> > Engine suggestions?
Sphere:
Sphere is a 2D RPG engine, in development since 1997. It allows people with not much programming experience to create role-playing games like Final Fantasy VI or Phantasy Star.
Sphere provides a graphics rendering system that supports 32-bit color. That’s 16.7 million colors and 256 levels of translucency for every pixel on your screen! It even allows for hardware acceleration for those of you with 3D accelerators! Sphere can also load PNG, JPEG, PCX, BMP, TGA, and GIF images. For sound, Sphere uses Audiere, which means it can play Ogg Vorbis, MP3, WAV, IT, XM, S3M, and MOD files.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozilla’s JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
Indeed libsndfile looks good, they even got a one-page example for generating and saving sound. Using scripting for this purpose is a good idea, too.
I think a parametric explosion would be great.
In general I'm interested in a liberal licensed lightweight C library (not C++) with atomic operations - but I still have a lot of PCG evaluation to do - WIP not ready for standardisation.
GPL could classify as a jurisdiction-virus: One of its symptoms is the inability to merge with non-GPL artifacts - another the urge to assimilate and spread itself.
Interesting to see humans execute the GPL-code.
Another almost unrelated suggestion:
Why always the usual "make a game in x-days and then throw it away"-contest? Some kind of "game-incubator-contest" may be worth more than a shovelware game contest in the long run (ie. feeding contributions back to opengameart.org).
Something along the lines of: "Make a small playable demonstrator using opengameart.org content, set a realistic roadmap and todolist for the near-future and establish a vision, setup an online collaboration workspace and a project webpage."
Focus should be on realistic and do-able in a human time scale - I have seen too many (open) games die.
As for prizes I favor the scheme where lots of winners (basically no losers) get at least some $ (or a badge) - because as bart pointed out there is no point in taking part when the probability of winning *anything* is very low. And if you don't win anything you are disapointed and maybe don't try on. But the distribution of money may still have a steep curve to encourage improvements. Similar to highscore breaking.
> I would be so happy if someone ended up making a ff-style RPG for this.
> > Engine suggestions?
Sphere:
Sphere is a 2D RPG engine, in development since 1997. It allows people with not much programming experience to create role-playing games like Final Fantasy VI or Phantasy Star.
Sphere provides a graphics rendering system that supports 32-bit color. That’s 16.7 million colors and 256 levels of translucency for every pixel on your screen! It even allows for hardware acceleration for those of you with 3D accelerators! Sphere can also load PNG, JPEG, PCX, BMP, TGA, and GIF images. For sound, Sphere uses Audiere, which means it can play Ogg Vorbis, MP3, WAV, IT, XM, S3M, and MOD files.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozilla’s JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
[Sphere - Advanced RPG Engine]
+ Open Source
+ Portable (Win, Mac, Linux-native and Wine)
+ Proven Technology for Minigames, Puzzlegames, RPGs.
+ Sphere IDE similar to RPG-Maker.
Go get it! & Get started!
Maybe you'll like to make something based on the makehuman.org effords:
http://www.youtube.com/watch?v=zeLM7EZTcqY&feature=related
Well, okay after installing the p7zip-full package (ubuntu 10.04) it works just fine.
BTW the 7-zip format isn't that well supported and integrated on Linux - only a commandline-version.
Anyway: Great work!
You can request a beta key here: Add me to the beta invite list
Invitation only...old marketing trick to have you want it more.
However they want you to pay/donate some bucks a month before you can get donations.
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