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Sunday, January 29, 2012 - 05:08

Military and Outdoor Equipment - things wearable or usable by a soldier, adventurer or tourist

(no vehicles/firearms)

For example: Tools, bags, pockets, holsters, helmet, gasmask, radio, boots, bulletproof vests, bottles, ..

The resulting equipment could be used to build fully equipped and customized action heros.

 

Saturday, December 3, 2011 - 10:15

nice!

Tuesday, November 22, 2011 - 17:43

Nice, I like it how things can go around and things are put to new use.

Really could imagine a stylised vector graphics planet invaders defense game from the right preview image. :)

Tuesday, November 22, 2011 - 17:29

This cannon will be featured in linwarrior3d.hackcraft.de soon as can be seen here:

http://forum.freegamedev.net/viewtopic.php?f=51&p=23048&sid=760590f64608...

Thank you very much for this detailed blacksmith art!

Especially thanks for provinding a reviewed version.

Monday, November 7, 2011 - 13:50

The library source is under a university-custom non-commercial open source license.

 

Sunday, October 30, 2011 - 16:49

I think could work great in Flare or similar dungeon games with a squeak-sound when looting.

Sunday, September 25, 2011 - 02:28

1912 faces and 4473 vertices by the way.

 

Friday, September 23, 2011 - 12:39

Or containers left and right between the rockets but extending further to the top and sides.

A variation with weaponry: Rocket launchers and a turret gun below the front like a comanche or a eurocopter tiger.

Nice model again by the way. And thank you for printing the (good) polycount.

Friday, September 23, 2011 - 12:26

Just want to drop a line and say that this model is awsome and I am very happy to be able to feature this great model in Linwarrior !!

Thank YOU!

Monday, September 19, 2011 - 12:39

Thank you for the info.

I'll consider this model somehow...interesting thing could be used for anything small to large.

The turret (yes the other cannon model) is a bit too heavyweight. I guess a *lot* of polys got into those cylindric coils and the cylindric axle joint?

Maybe I can reduce the polycount.

 

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