Think it's strange, too, to have closed source art under GPL - at least when not multi-licensed to GPL, to provide license-locked-in projects with food they might digest.
Please kindly consider multi-licensing if GPL wasn't your deliberately political and/or ideological choice.
Otherwise please be aware that only GPL-projects alone can use your work to the fullest extend without legal uncertainty.
1. An author automatically holds the copyright to his works (in most western countries).
2. Patentable are only unpublished inventions because only unpublished things can be novel (to the public). Publish = Made known to the public, like in a Kickstarter video, a webpage, a speech, or actually printed and sold.
Therefore you would lose the "right" to patent after publication, second nobody else could patent it after you have published it (with "enough" details). But somebody may change a little detail and patent it anyway. Another down side are road blocking patents which aren't necessarily valid either. And I assume patent offices earn more by checking less before filing a patent.
That aside it's ok to patent it under your circumstances I guess - not that it would have a lot of influence - having a patent doesn't help if you aren't successful in the first place or if you can't win in court in the second place.
A Problem with patents is usually that they are either too specific (possible to circumvent) or too generic (there is prior art).
Anyway: You already got the copyright to everything you write and the compilation of your writings and art. But a provisional patent doesn't sound, too bad if you fear. But then if successful I would consult an expert and lawyer. Maybe join a startup-competition which offers experts help.
ps. Please be cautious about promising future earnings that's a hot topic on these forums recently. And kickstarter isn't a warranty for success. This is a page about open-art so for free may be ok as well when it results in more open-art coming to opengameart.org in return.
Copyright should be enough to protect your game manual and your art to give you a head start. When you publish your rules nobody can patent them anymore - if that's what you fear. It's called prior art. A lot of patents get issued also there is prior art but that just means they are invalid patents.
Something flipped by 90° is marked as used - void scare tactics.
Ridiculous matter - happy that game ideas aren't patentable in the EU at all.
Heard, Vince is doing all that art for free, never saw a penny. Don't let Mike and Donny go down the drain likewise, just because Leo got a splinter when shredding.
@MoikMellah: Just had to log in when you mentioned Leo, haven't seen him literary for ages, good man. I'm sure most of us could learn a thing or two from him. Thumbs up for your professional response concerning this matter. Couldn't have done any better.
I like it and I think you're a great example of music production with open software. :)
Think it's strange, too, to have closed source art under GPL - at least when not multi-licensed to GPL, to provide license-locked-in projects with food they might digest.
Please kindly consider multi-licensing if GPL wasn't your deliberately political and/or ideological choice.
Otherwise please be aware that only GPL-projects alone can use your work to the fullest extend without legal uncertainty.
Nevertheless, excellent piece.
1. An author automatically holds the copyright to his works (in most western countries).
2. Patentable are only unpublished inventions because only unpublished things can be novel (to the public). Publish = Made known to the public, like in a Kickstarter video, a webpage, a speech, or actually printed and sold.
Therefore you would lose the "right" to patent after publication, second nobody else could patent it after you have published it (with "enough" details). But somebody may change a little detail and patent it anyway. Another down side are road blocking patents which aren't necessarily valid either. And I assume patent offices earn more by checking less before filing a patent.
That aside it's ok to patent it under your circumstances I guess - not that it would have a lot of influence - having a patent doesn't help if you aren't successful in the first place or if you can't win in court in the second place.
A Problem with patents is usually that they are either too specific (possible to circumvent) or too generic (there is prior art).
Anyway: You already got the copyright to everything you write and the compilation of your writings and art. But a provisional patent doesn't sound, too bad if you fear. But then if successful I would consult an expert and lawyer. Maybe join a startup-competition which offers experts help.
ps. Please be cautious about promising future earnings that's a hot topic on these forums recently. And kickstarter isn't a warranty for success. This is a page about open-art so for free may be ok as well when it results in more open-art coming to opengameart.org in return.
Copyright should be enough to protect your game manual and your art to give you a head start. When you publish your rules nobody can patent them anymore - if that's what you fear. It's called prior art. A lot of patents get issued also there is prior art but that just means they are invalid patents.
Something flipped by 90° is marked as used - void scare tactics.
Ridiculous matter - happy that game ideas aren't patentable in the EU at all.
Could you be a bit more specific about topics and processes covered?
Sorry if this sounds off topic, but which halloween costume do you like best?
Wait, don't tell.
Heard, Vince is doing all that art for free, never saw a penny. Don't let Mike and Donny go down the drain likewise, just because Leo got a splinter when shredding.
@MoikMellah: Just had to log in when you mentioned Leo, haven't seen him literary for ages, good man. I'm sure most of us could learn a thing or two from him. Thumbs up for your professional response concerning this matter. Couldn't have done any better.
I like both of your decal-sets very much and think they would look great on some mechs.
THEY ARE GREAT like all your submissions!
I wonder if you have posted them just incidentally while the discussion about a mech workshop was going on..?
Just like to make everyone interested aware of an interesting related Project that looks promising:
http://openrpgmaker.sourceforge.net/index.html
Haven't run it but from the screenshots the editor looks quite sophisticated, file formats are "readable" XML.
Seems like the author is seeking for artwork to deliver the editor with.
Pages