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Tuesday, July 24, 2012 - 11:48

looks nice, although I'm not much of a detective.

Monday, July 23, 2012 - 15:56

@sthreet nobody is able to edit your posts except the mod team and they do it sparingly (if something inappropriate or abusive terminology is used).

tiled would mapeditor.org

Monday, July 23, 2012 - 15:41

aha, then would clone the repo. Btw when can we expect a makefile to be generated or have some configure scripts ? I just read the 'README' hence asking.

Drats don't have one of the dependencies of the version required. The last one libghc-hipmunk-dev >= 5.2.0.9 . I have :-

$ apt-show-versions -a libghc-hipmunk-dev
libghc-hipmunk-dev 5.2.0.8-1+b1 install ok installed
No stable version
libghc-hipmunk-dev 5.2.0.8-1+b1 testing ftp.debian.org
libghc-hipmunk-dev 5.2.0.8-1+b1 wheezy  ftp.debian.org
libghc-hipmunk-dev/testing uptodate 5.2.0.8-1+b1

I have asked the debian maintainers to see if they can upload either the 5.2.0.9 or 5.2.0.10 to experimental . The dependencies of all the minor versions are the same. I'll not be cloning it till I get some response from you as well as from the debian maintainers. See bugs.debian.org/682570 for the wishlist bug-report.

 

 

Monday, July 23, 2012 - 13:08

@sthreet don't really understand why you couldn't get gimp. There are at least 30 odd ftp and http mirrors to help you. See http://www.gimp.org/downloads/ . If you are on MS-Windows you just need a download manager although Mozilla or/and Chrome's internal download manager is good enough.

As far as morrowind is concerned, I'm not sure. While there are a few projects who are trying to have the same feature-set as morrowind, openmw comes the closest so far. See http://openmw.org/en/

Their idea is first to have it do almost all the things that morrowind has and then create and ask people to create original content so it becomes free and open-source in the truest form.

 

 

Monday, July 23, 2012 - 10:46

@singpolyma what I read from people's reactions above it seems its a browser-based game. If so, could you Edit the first post so it reads 'Bitbrawl - HTML 5' or something like that so people who are interested to find HTML 5 or browser-based games can find and people who are more into desktop based games are not disappointed as well.

Monday, July 23, 2012 - 04:01

@sthreet lemme take a crack at explaining perhaps what is meant by open source games.

 

There are many gradations of what open source game is. The simplest way is where the source-code of the game is open. For e.g. if you see 'Doom' and any of the engines which is there, sooner or later that code is opened up so people can study it,use the logic and the code therein for their game. The source code can be licensed under many different licenses, one of the more popular is GPLv3 .The thing to understand here though is that while the source code is open, the art assets i.e. buildings, heroes, costumes etc. are not. 

On the other hand we have games such as 0ad, Battle of Wesnoth, Freeciv, Freecol, Konquest, Megaglest,SupertuxKart, FLARE and many others where both the source code and the art assets are shareable (You can google the names and download or/and play the different games I have listed above).Here the source code may be in gplv3 or some appropriate licenses and the art is in CC0 or something similar.  I am not getting into licensing because it can be a long discussion but just gave couple of examples so you know and hear them.

Now for why would people want to do that ? Because most of the Free and Open Source Software (FOSS) distributions (distribution is hundreds to thousands of FOSS software packaged both in binary and source form distributed via Internet or whatever method is good.) like Ubuntu, Debian, Slackware, Fedora etc. need software to make it compelling.Also it's a good way to share knowledge and letting others implement things.

Now what Opengameart.org does is providing a service so at one level people can use it as a sort of archive and art which is and can be re-used in different games.

Now how games do this, they use collaborative tools like git,mercurial,bazaar,subversion etc. and collaborate between themselves using the service somewhere.

Money is usually through donations from the community either through digital money or in kind (art etc.) .

One of the other things I would suggest is to not be over-ambitious, try going for a 16-bit or 32-bit game before going to something like you have shared above (as you said before you haven't done anything like before.)

Disclaimer :- I am just your average gamer. People in the fora are much wiser than me. This is just my opinion so take with few kilos of salt.

Sunday, July 22, 2012 - 13:28

@andrewj , I have :-

revno: 2936
committer: Andrew Apted <aapted@alfresco>
branch nick: aww
timestamp: Sun 2012-07-22 12:01:48 +1000
message:
  Rempel | dungeon: spawn the locked doors.

I am going to update it and see if there is anything newer and if I can see the keys anywhere.

 Update: I updated it.Now at this :-

revno: 2973
committer: Andrew Apted <aapted@alfresco>
branch nick: aww
timestamp: Sun 2012-07-22 23:46:39 +1000
message:
  Rempel | dungeon: enable the CUP logic only for a single level.
------------------------------------------------------------

I am slightly confused though. For compiling you have given this :-

To compile everything, use the following command:

     make clean all

Now many of the games I play have two instructions

a. Make clean
b. Make

I got this after doing make clean all, didn't know what to make of this :-

'make: warning:  Clock skew detected.  Your build may be incomplete.'

No idea what gives.  

Sunday, July 22, 2012 - 01:19

Is your game going towards something like an MMORPG or what ?  I am confused. If it is, could you please retitle it ? For people like me who are interested to find only single player games it would make life much easier.

Sunday, July 22, 2012 - 01:14

any idea when you are going to make a public repo. ?

Sunday, July 22, 2012 - 01:07

ummm.... sorry to sound like a newbie. How do I compile and play the game. Do I need to compile all the 12 editors in order to play the game or what ?

I hope you can give me any sort of breakdown of how to do it. When I cloned your repo. I see these 11 directories and no idea how to compile and try out things (I'm using Debian GNU/Linux) :-

 ~/games/trinlibr$ ls
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