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Sunday, July 22, 2012 - 00:55

Please add the compiling instructions to the README in the rempel directory. This way I don't have to come this thread everytime to know the info. for compiling (which you have already shared.)

Btw I was able to locate the door locked but was not able to know how to unlock it. I was not able to find the key :( .

 

Friday, July 20, 2012 - 00:42

looking forward to when we can play the game. Also does it need to be compiled or what ? If yes, how ?

Friday, July 20, 2012 - 00:22

hmm.... updated to latest commit

$ git log | less

commit 9b1d4524ad39da9e10636a433a594db565a38800
Author: Leif Theden <leif.theden@.com>
Date:   Thu Jul 19 15:39:21 2012 -0500

    update readme

Your stuff commits seemed to be pretty big. It took almost an hour to git up to the latest commit.

Again nothing happening on the movement side but did get a traceback when I used q (guessing the keyboard command/shortcut for quit or something not fully implemented yet)

Traceback (most recent call last):
  File "run.py", line 17, in <module>
    TestGame().start()
  File "run.py", line 13, in start
    self.sd.run()
  File "/home/shirish/games/bitcraft/lib2d/statedriver.py", line 255, in run
    currentState.handle_commandlist(cmdlist)
  File "/home/shirish/games/bitcraft/lib/levelstate.py", line 94, in handle_commandlist
    self.ui.handle_commandlist(cmdlist)
  File "/home/shirish/games/bitcraft/lib2d/ui/ui.py", line 210, in handle_commandlist
    state, pos = arg
TypeError: 'int' object is not iterable

 Update: removed the e-mail address bit.   

Thursday, July 19, 2012 - 18:09

@Buch no README compiling instructions still for Linux users .

Thursday, July 19, 2012 - 15:59

umm.... what is your repo address please ? If possible add it to the first post please so people know.

Thursday, July 19, 2012 - 14:53

Nope, it isn't. I gitted upto :-

commit af92ec14045c610872377e6e83946447b1a97dd1
Merge: 9e37678 4e850d7
Author: Matthew Krohn <makrohn@.com>
Date:   Thu Jul 19 12:36:20 2012 -0400

    Merge branch 'master' of https://github.com/pennomi/polymorphable

compiled and started a fresh new game. I saved the game after I got the fairy and was in the glade. I saved it there.

I came down and again went into the hole, there is no indication anywhere to know where the hole for the dungeon is. I closed instead of saving but somehow was still saved as being in the cavern. Will be sending you my save file.

At least at my end this bug is still there.

Update: scratched your e-mail, sorry for opening it on the fora.

Btw another wishlist but perhaps this one could be on 1st august or later. Have a way in which you can have automatic names (have some sort of names in some sort of list so one can use the random names that come up.)  I know of few games where you get this facility. It would be nice if this was also possible.

Thursday, July 19, 2012 - 12:53

lol, was able to kill my monster using CTRL. Got the following error on the game

missing entity tile 5:6 in mon/ghost.tga

and it goes on and on but guess that will work something out in the coming days.

Thursday, July 19, 2012 - 12:30

bitcraft, do I need to build something or just do :-

python run.py

Actually I did that and a window, a character, few huts and a path was rendered but was unable to get the character to move forward, any hints how to do that.

Maybe you could also write it in the README.

 

Thursday, July 19, 2012 - 12:25

 It should be first dungeon, THEN pick up the Fairy Flowerr, and then be able to pass safely over the trap.

Maybe I was unclear. I did exactly that. 

 

a. I went to the first dungeon, fought everybody and scraped through.

b. Got to the other side by the staircase, got the fairy flower in my inventory.

c. Was returning back and found myself trapped back in the first dungeon.

After getting the fairy flower even if I enter the dungeon by mistake or otherwise I should be able to get out and not by fighting all of them all over again.

Dunno if this is possible or not but it would be nice if this was possible.

 

 

 

 

Thursday, July 19, 2012 - 11:32

Nushio, the issue is atleast for me pictures are better than videos. Videos take a lot of effort (on the bandwidth side) to view and comment on. Pictures are far easier to not only comment on but also understand.

The other thing is at least as far as I'm concerned I haven't played the game you have mentioned so neither do I know or pretend to understand the controls. You will need to have some sort of tutorial for first-timers who are playing your game. 

Just my 2 paise.

 

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