While I'm no Java Afficionado nor an Eclipse expert I have on occasion built games/apps in Eclipse locally.
Could you be more elaborate as does it need building and then running or just running it via Eclipse.
If I just try to run I get the following :-
Unsealed: Creating game on Desktop Unsealed: Adjusting music volume to: 0.5 Unsealed: Adjusting sound volume to: 0.5 Unsealed: Retrieving profile from: data/profile-v1.json Unsealed: Persisting profile in: data/profile-v1.json Unsealed: Resizing game to: 800 x 480 Unsealed: Showing screen: SplashScreen Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: File not found: image-atlases/pages-info.atlas (Internal) at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:128) at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:97) at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216) at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:211) at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:201) at net.k3rnel.unsealed.screens.AbstractScreen.getAtlas(AbstractScreen.java:67) at net.k3rnel.unsealed.screens.SplashScreen.show(SplashScreen.java:30) at com.badlogic.gdx.Game.setScreen(Game.java:59) at net.k3rnel.unsealed.Unsealed.setScreen(Unsealed.java:136) at net.k3rnel.unsealed.Unsealed.resize(Unsealed.java:101) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:135) AL lib: ReleaseALC: 1 device not closed
I have no idea, better explanation would be nice.
Another thing, is the game in 800x480 hardcoded or what ?
Also dunno if it's possible but after the treasure chests are emptied they still look locked, maybe they could be in open state. I see few chests which are locked and don't have anything or something else (maybe they need a key or something).
makhron, nice. I was able to get the bat talisman but couldn't wear in the right hand (or the main hand). Even if I take off the sword, it goes into the off-hand.
Also couldn't figure out how to activate the bat talisman.
I dunno if this is possible or not but as we are in the midst of the coding phase of the LPC it would be nice if there was a place (a sort of feed) which tracks commits of all the projects happening on LPC to the minute. This should motivate both devs. as well as potential testers and/or players to be updated to the latest code/commit. Just an idea. A better way would be a way for users to track projects (like github gives/provides but that's only for projects hosted on github)
@Bart btw I'm guessing you are going to work on your game Orange-Engine ONLY after the competition is over.
what's the reason of not using something like github or sourceforge.net or something like that or even code.google.com . That makes it far easier to check out things rather than docs.google.com, just curious.
@cemkalyoncu I don't understand. I just want to checkout the read-only repo. It should be possible to checkout without having to resort to authentication systems. If possible please do that.
If the authentication asked is just a one-time deal than I have no issues but if it has to be done each time then I would rather not go in there. The best would be of course not to do have any authentication unless requiring commit access (which the HTTP repo provides).
I cannot comment on the building/making aspect unless the first barrier is not there.
Hi Nushio,
While I'm no Java Afficionado nor an Eclipse expert I have on occasion built games/apps in Eclipse locally.
Could you be more elaborate as does it need building and then running or just running it via Eclipse.
If I just try to run I get the following :-
Unsealed: Creating game on Desktop
Unsealed: Adjusting music volume to: 0.5
Unsealed: Adjusting sound volume to: 0.5
Unsealed: Retrieving profile from: data/profile-v1.json
Unsealed: Persisting profile in: data/profile-v1.json
Unsealed: Resizing game to: 800 x 480
Unsealed: Showing screen: SplashScreen
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: File not found: image-atlases/pages-info.atlas (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:128)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:97)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:211)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:201)
at net.k3rnel.unsealed.screens.AbstractScreen.getAtlas(AbstractScreen.java:67)
at net.k3rnel.unsealed.screens.SplashScreen.show(SplashScreen.java:30)
at com.badlogic.gdx.Game.setScreen(Game.java:59)
at net.k3rnel.unsealed.Unsealed.setScreen(Unsealed.java:136)
at net.k3rnel.unsealed.Unsealed.resize(Unsealed.java:101)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:135)
AL lib: ReleaseALC: 1 device not closed
I have no idea, better explanation would be nice.
Another thing, is the game in 800x480 hardcoded or what ?
maybe you need to give some instructions as given in hale for Eclipse (another RPG game which uses java)
http://sourceforge.net/apps/mediawiki/hale/index.php?title=Compiling_hal...
Also dunno if it's possible but after the treasure chests are emptied they still look locked, maybe they could be in open state. I see few chests which are locked and don't have anything or something else (maybe they need a key or something).
hmm... ok I was able to do all that. I got out, got the fairy flower and then got myself back into the hole/cavern.
Also the fairy flower is not in my inventory :(
makhron, nice. I was able to get the bat talisman but couldn't wear in the right hand (or the main hand). Even if I take off the sword, it goes into the off-hand.
Also couldn't figure out how to activate the bat talisman.
Lastly, is levelling up done or not as of yet ?
@makhron @pennomi Look forward to the updates.
Hi all,
I dunno if this is possible or not but as we are in the midst of the coding phase of the LPC it would be nice if there was a place (a sort of feed) which tracks commits of all the projects happening on LPC to the minute. This should motivate both devs. as well as potential testers and/or players to be updated to the latest code/commit. Just an idea. A better way would be a way for users to track projects (like github gives/provides but that's only for projects hosted on github)
@Bart btw I'm guessing you are going to work on your game Orange-Engine ONLY after the competition is over.
Look forward to feedback.
what's the reason of not using something like github or sourceforge.net or something like that or even code.google.com . That makes it far easier to check out things rather than docs.google.com, just curious.
@jasonisop link of your repo please. I do not see it anywhere.
@cemkalyoncu I don't understand. I just want to checkout the read-only repo. It should be possible to checkout without having to resort to authentication systems. If possible please do that.
If the authentication asked is just a one-time deal than I have no issues but if it has to be done each time then I would rather not go in there. The best would be of course not to do have any authentication unless requiring commit access (which the HTTP repo provides).
I cannot comment on the building/making aspect unless the first barrier is not there.
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