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Tuesday, March 20, 2012 - 16:56

@mdwh it is indeed good news that you are going through the ubuntu software submission process. I don't think you should have much trouble getting into Ubuntu as you are already on launchpad (Ubuntu and many other project's home) so you are already sharing the infrastructure and from what I had read of the licenses even that is not an issue.

I have seen the page and see that there are quite a few things missing on the informational page that you had linked.

http://homepage.ntlworld.com/mark.harman/conquests.html

a. It does not tell/share for instance the software requirements of the game. I'm sure you need to have certain libraries and -dev packages (for headers and what not) if one should be able to able to compile the package successfully.I do see however that you have given the instructions as

"The source code is available, released under the GPL v2 or later. Please see the file conquests_source.txt (in the source archive) for details on how to compile." It would have been nicer to at least give some information about what is needed beforehand. I for one do not download stuff before I have an idea as to how much space it is going to take. While hdd's are becoming bigger its always a good idea to know beforehand as its not just the size but also the bandwidth and time taken to download the same.

$ aptitude show openclipart-svg | grep Size
Uncompressed Size: 1,107 M

b. The other thing is you have not mentioned how much space it needs atm. Of course over-time the sizes may become bigger as more people add stuff to it so it might (or not) become quickly outdated but it will be nice to know how much space is used.

c. There is no mention of how to download if one wants to see the state of VCS. I usually enjoy playing the bleeding edge and getting back to people when it breaks or something doesn't work (as a tester) so it would be nice if such information is available.

Looking forward to your answer.

Tuesday, March 20, 2012 - 15:56

I would have loved to play your game but I'm gonna hold on till you take out the offending pictures and have a cleanish slate. You are welcome to ask for any particular artwork you want or/and commission some with some of the artists that are on the site.

I am just a player who likes to play and help FOSS games having free game licenses both for the program as well as the artwork so finally they can be in GNU/Linux distributions.

Look forward to what you do.

 

Tuesday, March 20, 2012 - 07:36

please please please, somebody just use this beautiful scenery in some game.

I mean both the building tile and the nature around it. The background is also perfect.

 

Monday, February 20, 2012 - 11:27

just saying WOW.... :)

Monday, February 20, 2012 - 11:24

have to agree with other posters, actually find most of the things good-looking. It would be nice to play against the ant for instance :P

Wednesday, January 25, 2012 - 18:26

I was asking because IIRC views is about knowing how many times a post has been viewed. This doesn't seem to have happened as of yet . Any idea what is missing to make that a reality.

Wednesday, January 25, 2012 - 05:33

I think it kinda slips out at the last minute, see :-

remote: Counting objects: 3195, done.
remote: Compressing objects: 100% (1228/1228), done.
Receiving objects: 4% (134/3195), 2.38 MiB | 26 KiB/s
fatal: The remote end hung up unexpectedly28)
fatal: early EOF fatal: index-pack failed

And as can be seen sometime during that Receiving objects it sorta dies. Also it takes quite a bit of time during the Compressing objects thing.

Seems other people are getting the same thing. See for instance http://forums.debian.net/viewtopic.php?f=10&t=75178&sid=a4e0e9176c7fab96...

 

Saturday, January 21, 2012 - 19:29

Tried it, seems to work, not the HTML editor but you mean the HTML source editor . I added the code link there.

I mean http://opengameart.org/sites/all/libraries/tinymce/jscripts/tiny_mce/the...

$ echo 'this should work'
this should work

I am guessing this would become sweeter. Seems this is the module. https://drupal.org/project/wysiwyg (or this one https://drupal.org/project/tinymce although the former seems much better) and it seems there are people who want to have the code block as I do. See :-

http://groups.drupal.org/node/203568

 

 

 

 

Friday, January 13, 2012 - 09:19

Seems to be. I was talking to the maintainer/s and it seems that makefiles should not be present in the checkout but for some reason they are present there.They told/shared me the command which is supposed to take all such files out.

~/games/orange-engine$ find . -name Makefile -delete
~/games/orange-engine$ find . -name qrpgedit.pro.user -delete
~/games/orange-engine$ find . -name qrpgengine.pro.user -delete

perhaps its possible to make it a bit more correct by doing :-

~/games/orange-engine$ find . -name qrpgengine.pro.us* -delete
~/games/orange-engine$ find . -name qrpgedit.pro.us* -delete

Please lemme know what you think ? I have already edited the wiki page to add this bit of info. to it though. https://gitorious.org/orange-engine/pages/Home

 

 

 

 

 

 

 

Friday, January 6, 2012 - 19:37

nice one, looks cool, would love to play this in a game. 

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