Did a follow-up and RedShirke you are/were right, this is what he had to say :-
'Hi Shirish,
My graphics are free. But they are not open in the open source sense, they are not under CC, not under GPL nor any other dozenpages fat nonsense license that nobody really understands and that claims to be the one and only free license. With my graphics you can really do what you want, except abuse. And that covers just the providing of the raw graphics. The graphics, even modifications of the graphics, are mine as long as you haven`t used the graphics for something. I need to keep control over it to prevent real abuse. I had cases where some bandits really wanted to sell my partially recoloured graphics under their name. Just in case, submitting my graphics to OpenGameArt would be such an abuse case, that`s against my license ...
I have of course the original meshes. But those meshes were never made to become public. Those meshes were made to render the sprites. And those meshes were made that these particular sprites looks useful in this particular size and in this particular angle. You cannot load those characters into other software neither, they are made in and for trueSpace 4.3 up to 6.6. This old bones system is not transferable. The benefit for other people is against zero therefore. It makes no sense to give those old meshes away.
To make those characters public i would have to redo them from scratch. Which is as time consuming as the initial process. Maybe even more, because this time i would make lots of things different. And it took me years to create them. I surely will not spend years again to fix old stuff, sorry.
The deal is, i make games, and share the graphics with the world then.
Regards
Reiner'
So we are either stuck with that or asking people if somebody has something better.
hmm.... I wanna use one of those faces as one of my avatars, how can I do that ?
pssh.... could you make it HTML 5, I have turned off flash because it has too many problems (most to do with guzzling memory and cpu overhead).
ok, cool. thanx for the tip.
Preferably in the same directory where the game is. I do see NOW that clint had told of the directory in the README .
SAVE FILES
==========
Save files are stored in one of these places:
$XDG_DATA_HOME/flare
$HOME/.local/share/flare
./saves
guess I should have paid attention to that part as well.
Link to the save file, found it in ~/.local/share/flare
http://oron.com/f3evvs123axs
Update:-
Found that the save file is saved at ~/.local/share/flare/save1.txt . A weird place to save the save file if you ask me. Thank you ceninam on #OGA .
CruZr, thanx :)
+1 from me as well.
just found this one, this is awesome. Wish somebody would make a game on this. That would be something :P
Did a follow-up and RedShirke you are/were right, this is what he had to say :-
'Hi Shirish,
My graphics are free. But they are not open in the open source sense, they are not under CC, not under GPL nor any other dozenpages fat nonsense license that nobody really understands and that claims to be the one and only free license. With my graphics you can really do what you want, except abuse. And that covers just the providing of the raw graphics. The graphics, even modifications of the graphics, are mine as long as you haven`t used the graphics for something. I need to keep control over it to prevent real abuse. I had cases where some bandits really wanted to sell my partially recoloured graphics under their name. Just in case, submitting my graphics to OpenGameArt would be such an abuse case, that`s against my license ...
I have of course the original meshes. But those meshes were never made to become public. Those meshes were made to render the sprites. And those meshes were made that these particular sprites looks useful in this particular size and in this particular angle. You cannot load those characters into other software neither, they are made in and for trueSpace 4.3 up to 6.6. This old bones system is not transferable. The benefit for other people is against zero therefore. It makes no sense to give those old meshes away.
To make those characters public i would have to redo them from scratch. Which is as time consuming as the initial process. Maybe even more, because this time i would make lots of things different. And it took me years to create them. I surely will not spend years again to fix old stuff, sorry.
The deal is, i make games, and share the graphics with the world then.
Regards
Reiner'
So we are either stuck with that or asking people if somebody has something better.
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