its pretty easy, the textures are bundled into the blend file; you need to click "File->external data-> unpack into files" that creates a new folder called texture with all of them inside
Hi, thanks for doing it! any CC license is good (maybe you are not familiar with them?) all of them fulfill what you want, CC-By only forces to credit author, if possible dont use GPL (cant use it in Open Dungeons cause of linux weird licensing) or dual license it as both.
Could you take up on this model? It would be used for open Dungeons an open source remake of dungeon keeper, the license of the concept is cc-by Katarzyna Zalecka of Ancient Beast project
Something around 3-5k polis would be fine, no need to animate, i can do that; no need for weapons either
http://opengameart.org/users/reactorcore
its pretty easy, the textures are bundled into the blend file; you need to click "File->external data-> unpack into files" that creates a new folder called texture with all of them inside
Can you show us more samples of your work?
Im happy to hear that, are you keping devolopment in 2d?
This is a pretty cool project that is currently on halt, it pains me to see people spamming it
Pretty nice topology, thanks for helping the project
Its animated?, what kind of animations does it have?
its actually a pretty interesting model, you could also expand it with a few more "Noir" characters
Hi, thanks for doing it! any CC license is good (maybe you are not familiar with them?) all of them fulfill what you want, CC-By only forces to credit author, if possible dont use GPL (cant use it in Open Dungeons cause of linux weird licensing) or dual license it as both.
Could you take up on this model? It would be used for open Dungeons an open source remake of dungeon keeper, the license of the concept is cc-by Katarzyna Zalecka of Ancient Beast project
Something around 3-5k polis would be fine, no need to animate, i can do that; no need for weapons either
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