Hi Clint, im interested to know how you did the critical hit dead animation, since im doing a flying skull new model and want to blow apart all its pieces when dying. So far someone told me "you have to spawn each of the parts over their rigged counterparts and kill the original model" but i have no idea how to do or can find anything, nor can i figure how you did it after downloading your model. My next model will be a full skeleton, so ill be grateful if you tell me how can i do this, thanks.
I like the feet, but the cannon is not "sci-fi" enough to be floating in the air. A bit more of complexity in it would be good, but its very good considering the little time you spend on it. Kudos!
Hello Myckel, thanks for submiting this (you were the only one to do it) your model is good but could use improvement. Why dont you come over to the forum? We have lots of simple models waiting to be done, and as a bit more experienced modeller i can teach you a few tricks. Sorry about the whole skull thing, sometimes i just blunder all around the place. I hope you arent discouraged by it and help us further.
Hello, the forum is a mess rigth now since everyone is getting ready for the launch of a new webpage for the project. But this would be a guideline of what we need for 3d models:
- License: CC-BY-SA 3.0 Unported (can be disscused) - Format: Blender 2.49 (because of ogre exporter) - Animations: Attack x 2 Eat Die Rest (lying or sitting) Walk/Run - Normal mapped or ligth maps would be great
We need them to be realistic but colorful, maybe exagerating a bit some features(Overlord pc game would be the best example).
Over 4k or 3k polis would be good, we would prefer big detailed textures, since they can be resized later if needed.
If you decide to do one of the models, please post in the forum to avoid having duplicated work.
I love it but face and proportions hint being a she not a he. Face is too femenine for a battle hardened guy, a more squared jaw could do the trick.
Really good portrait anyways.
I like it, cute and evil.
INCOMING TANKER!!! Is what i think when i see this, good job on the concept i thougt is was already a 3d model
Hi Clint, im interested to know how you did the critical hit dead animation, since im doing a flying skull new model and want to blow apart all its pieces when dying. So far someone told me "you have to spawn each of the parts over their rigged counterparts and kill the original model" but i have no idea how to do or can find anything, nor can i figure how you did it after downloading your model. My next model will be a full skeleton, so ill be grateful if you tell me how can i do this, thanks.
I like the feet, but the cannon is not "sci-fi" enough to be floating in the air. A bit more of complexity in it would be good, but its very good considering the little time you spend on it. Kudos!
Hello Myckel, thanks for submiting this (you were the only one to do it) your model is good but could use improvement. Why dont you come over to the forum? We have lots of simple models waiting to be done, and as a bit more experienced modeller i can teach you a few tricks. Sorry about the whole skull thing, sometimes i just blunder all around the place. I hope you arent discouraged by it and help us further.
Hello, the forum is a mess rigth now since everyone is getting ready for the launch of a new webpage for the project. But this would be a guideline of what we need for 3d models:
- License: CC-BY-SA 3.0 Unported (can be disscused)
- Format: Blender 2.49 (because of ogre exporter)
- Animations:
Attack x 2
Eat
Die
Rest (lying or sitting)
Walk/Run
- Normal mapped or ligth maps would be great
We need them to be realistic but colorful, maybe exagerating a bit some features(Overlord pc game would be the best example).
Over 4k or 3k polis would be good, we would prefer big detailed textures, since they can be resized later if needed.
If you decide to do one of the models, please post in the forum to avoid having duplicated work.
I tend to play hibrid classes like paladin or dark knigth, almost always human. If they are the anti-hero kind, the better.
Not historically acurate at all, but the style is pleasant, somehow reminds me of chinese old pictures
Thats necromancer looks cool, good job
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