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Thursday, June 28, 2012 - 13:34

Make his first form a mouser or rat, or if you want to be original a koala or sloth

Wednesday, June 27, 2012 - 16:38

Im using Unity3d, so adding more content is dirty easy, these are some screens of the WIP gui, about the gui style, well i used Clint advice, so its almost deliberately bad but consistant, i hope it will give it some personality.

 

Tuesday, June 26, 2012 - 06:28

Your sugestion is not bad Cruz, but i think having the heroes killing around at the same time as you dig is a better idea, since it does not consume extra time and you can see their antics (while what you said implies waiting for them to clean up house).

For that  reasons the monsters will ignore you, and that goes with the plot, since you place the lairs into the dungeon at nigth while being possesed by a demon (forced to be a demon´s gopher ). This is tied to the endings, since you can fatten your heroes purses with weak mosters and then make a sure death room to get that money and evil points (the energy used to create monster lairs, awarded by monsters and heroes deaths) leading to the evil side endings OR carefully lay them down to grow them so they get the money and level required to buy stronger equipment, ultimately killing the demon (Best ending).

For that reason i want the heroes to be important, but not much, i want to make people look at them as a convenient and disposable tools rather than a necessity, a tool with some autonomy that you cant control directly. Especially, since ill make it so you can ignore the whole hero thing, and just dig, as an option, being that the neutral ending (becoming rich and moving out of the mountain).

You people think im making the concept too simple? or is this level of complesity just rigth?

Monday, June 25, 2012 - 17:29

Thanks i will have a look at it and look what can be cop.. cough "borrowed".

Monday, June 25, 2012 - 04:51

shameless bump, cmon someone tell me what they think of the hero thing

Saturday, June 23, 2012 - 09:40

What do you need on the artistic side?

Thursday, June 21, 2012 - 05:14

if its some kind of rocket lander you should problably copy the one used to get to the moon, rigth now looks like a legged pot.

Wednesday, June 13, 2012 - 04:06

New version, one texture file, changed drills models, i will greet your opinions/sugerencies:

 

Thursday, May 31, 2012 - 17:00

Disturbing but cool, good job

Thursday, May 31, 2012 - 10:13

While its nice you are making it more diablo like, why not merge it with the main flare? i dont think Clint is so hardhead as to not include changes to the current game, and im sure ramdom item and map generation is something he would kill to include

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